|Official site of Magog|
It is supposed to be simple. You come in at the wake of the host, pick through the ruin they leave, and take what valuables the dregs did not find or comprehend. Only now you're not facing a silent waste, but a crawling army of the things still here. And yet the way back is sealed until you have walked the path to the end.
- Hex grid gameplay.
- Animated graphics.
- Uses an Entity Component System.
As of 2014-09, this is a perpetual tinkering project. First version was written in Factor in 2011, then there was a short attempt to restart it in C++11 in 2012. From 2014 on, it's being rewritten from scratch again, this time in Rust.