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- == A simple method to generate a basic dungeon using a bsp tree == === Building the BSP ===3 KB (438 words) - 07:10, 15 August 2023
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- == A simple method to generate a basic dungeon using a bsp tree == === Building the BSP ===3 KB (438 words) - 07:10, 15 August 2023
- ===The new constructor : where the BSP magic resides=== TCODBsp bsp(0,0,width,height);9 KB (1,446 words) - 06:27, 20 July 2022
- * bsp toolkit3 KB (393 words) - 13:58, 19 August 2023
- * [[Basic BSP Dungeon generation]] * [[Basic BSP Dungeon generation]]11 KB (1,378 words) - 14:20, 25 November 2023
- ...P algorithm<ref name="BSPDUNGEON">[http://roguecentral.org/doryen/articles/bsp-dungeon-generation/ Basic dungeon generation], Jice, Sep 2007.</ref>): 40x4 * ????Indoor???? maps (random cave levels using BSP algorithm<ref name="BSPDUNGEON" />): 80x80, 40x40, 20x2021 KB (3,109 words) - 16:41, 21 June 2021
- TCODBsp bsp(0,0,width,height); bsp.splitRecursive(rng,8,ROOM_MAX_SIZE,ROOM_MAX_SIZE,1.5f,1.5f);28 KB (3,982 words) - 09:59, 20 July 2022
- ...oom in the dungeon. In the end, the stairs will be in the last room of the BSP tree, far from the player who is in the first room.15 KB (2,043 words) - 10:18, 20 July 2022