Search results

Jump to navigation Jump to search

Page title matches

  • {{game-alpha| name = The cave
    624 bytes (79 words) - 19:14, 30 October 2014
  • | name = Cave Santa |site = http://github.com/jraregris/cave-santa
    1 KB (189 words) - 16:39, 12 May 2012
  • ...a [[side-quest]] in the town of Gruberik. Every time the player enters the cave, a new layout is generated. ...g, by reaching its bottom or by finding and using an item exclusive to the cave, named "providence".
    2 KB (284 words) - 11:15, 26 March 2009
  • '''Cave Orphans''' are a type of [[NPC]]s found in the caves of [[1DRL]] [[Cave Santa]].
    111 bytes (18 words) - 23:06, 24 December 2012
  • {{game-stable| name = Cave of Epokothar '''Cave of Epokothar''' was designed to be played on mobile devices so the interfac
    2 KB (247 words) - 02:44, 19 May 2017
  • | name=Cave Chop '''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL
    850 bytes (129 words) - 11:41, 17 March 2012
  • '''Colossal Cave Adventure''', more commonly called '''''Adventure''''' and often described ...ey influence on [[Rogue]], which was essentially the "travelling through a cave" model of Adventure as applied to traditional RPGs such as [[Dungeons & Dra
    800 bytes (115 words) - 01:20, 30 December 2012
  • A cave map generator by Ray Dillinger from rec.games.roguelike.development: Here, have a cave generator. I wrote this, anybody can use it.
    5 KB (456 words) - 16:25, 26 August 2014
  • ./cave.pl 500 1618413480 ...ace the internal maze with an open space, resulting in a very organic-like cave.
    7 KB (258 words) - 15:19, 14 April 2021
  • ...erator is mainly based on [[Cellular Automata Method for Generating Random Cave-Like Levels|Cellular Automata Method]], so I suggest to read that article f
    4 KB (623 words) - 01:30, 5 April 2012
  • ...rd's walk") is a simple algorithm which can be used to generate a somewhat cave-like environment. Generating a level with a single drunkard's walk is guara
    2 KB (210 words) - 18:56, 3 October 2014
  • ...://en.wikipedia.org/wiki/Cellular_automaton cellular automata] to generate cave-like structures. The basic idea is to fill the first map randomly, then rep * A natural, cave-like map to add variety, uniqueness or an alternative to room-based dungeon
    32 KB (1,757 words) - 22:15, 1 April 2023

Page text matches

  • ...a [[side-quest]] in the town of Gruberik. Every time the player enters the cave, a new layout is generated. ...g, by reaching its bottom or by finding and using an item exclusive to the cave, named "providence".
    2 KB (284 words) - 11:15, 26 March 2009
  • '''Cave Orphans''' are a type of [[NPC]]s found in the caves of [[1DRL]] [[Cave Santa]].
    111 bytes (18 words) - 23:06, 24 December 2012
  • | name=Cave Chop '''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL
    850 bytes (129 words) - 11:41, 17 March 2012
  • |influences = [[Pyromancer]], [[The cave]] A 4DRL release. It mainly merges pyromancer's gameplay with the cave's engine. Focus is on fire propagation and high level fire magic (though th
    761 bytes (99 words) - 19:15, 30 October 2014
  • | name = Cave Santa |site = http://github.com/jraregris/cave-santa
    1 KB (189 words) - 16:39, 12 May 2012
  • |games = [[Diggr]], [[Incavead|Infinite Cave Adventure]] Developer for [[Diggr]] and its continuation, [[Incavead|Infinite Cave Adventure]]. Known for not basing gameplay mechanics on traditional [[D&D|D
    391 bytes (46 words) - 00:45, 21 August 2013
  • |influences = Collossal Cave Adventure ...len into a cave and must find a way out before the creatures living in the cave get you.
    2 KB (227 words) - 16:13, 21 April 2014
  • #REDIRECT [[Colossal Cave Adventure]]
    37 bytes (4 words) - 20:12, 13 October 2009
  • #REDIRECT [[Colossal Cave Adventure]]
    37 bytes (4 words) - 20:13, 13 October 2009
  • |games = [[Doryen arena|The Doryen Arena]], [[Pyromancer]], [[The cave]], [[Doryen|The Chronicles Of Doryen]] ...Doryen Library]], [[Doryen arena|The Doryen Arena]], [[Pyromancer]], [[The cave]], [[TreeBurner]], [[Doryen|The Chronicles Of Doryen]] and [[Yendor.ts]]
    824 bytes (106 words) - 17:30, 3 September 2016
  • '''Colossal Cave Adventure''', more commonly called '''''Adventure''''' and often described ...ey influence on [[Rogue]], which was essentially the "travelling through a cave" model of Adventure as applied to traditional RPGs such as [[Dungeons & Dra
    800 bytes (115 words) - 01:20, 30 December 2012
  • ...h beasts, and your desire to see such creatures drives you deeper into the cave. Suddenly you feel the earth begin to quake, and all manner of debris start
    2 KB (241 words) - 16:21, 17 May 2017
  • ...dig out [[Cellular Automata Method for Generating Random Cave-Like Levels|cave-like rooms]] or spawn vegetation. [[ADOM]] uses a variant of Conway's Game
    990 bytes (157 words) - 13:40, 1 November 2016
  • {{game-stable| name = Cave of Epokothar '''Cave of Epokothar''' was designed to be played on mobile devices so the interfac
    2 KB (247 words) - 02:44, 19 May 2017
  • Adventure into a dark cave world alone and fine your way back yo your home city, Kelmera! In CryptoRl you are an elf alone in a cave, in order to return yo your city, Kelmera, you have to explore 5 caves.
    946 bytes (128 words) - 08:35, 29 August 2015
  • Adventure into a dark cave world alone and fine your way back yo your home city, Kelmera! In CryptoRl2 you are an elf alone in a cave, in order to return yo your city, Kelmera, you have to explore 10 caves.
    1 KB (203 words) - 19:17, 22 June 2016
  • Developer of Ali Baba's Cave for the Orange October Minigun 7DRL challenge 2006
    167 bytes (23 words) - 18:08, 21 March 2009
  • ...e lodge assembled near the cave waters. Will you make your riches from the cave? Or will you join the Yendori people in the ''Anoxic Depths''?
    2 KB (239 words) - 12:52, 29 November 2016
  • A cave map generator by Ray Dillinger from rec.games.roguelike.development: Here, have a cave generator. I wrote this, anybody can use it.
    5 KB (456 words) - 16:25, 26 August 2014
  • ...k, easy to understand or extend, but also meant to generate semi-realistic cave-like terrain. The algorithm is directional, and creates caves that follow a To begin with, we will define some variables which will help set what type of cave we create with our generator. Thus we have:
    8 KB (980 words) - 15:42, 22 October 2011

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)