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- 624 bytes (79 words) - 19:14, 30 October 2014
- 761 bytes (99 words) - 19:15, 30 October 2014
- The engine has real-time animation and (slower) real-time game simulation.925 bytes (120 words) - 02:46, 9 March 2020
- * '''Real-time''' action adventure with different classes to play with, each one with uniq * Yes, that's right... Real-time ASCII 80x24 console game combat! And many other surprises, including '''unl1 KB (172 words) - 06:05, 7 August 2020
- 461 bytes (50 words) - 12:19, 28 April 2017
- Real-time, party-based roguelike, which popped up in a contest to create retro web ga486 bytes (56 words) - 02:15, 19 May 2017
- * Real-time action.2 KB (233 words) - 21:46, 9 October 2020
- 2 KB (365 words) - 05:25, 13 March 2012
- IRC is a real-time medium of communication, but don't expect questions to be answered right aw1 KB (179 words) - 23:36, 26 December 2012
- ...like [[TomeNET]] is how FoY handles gameplay. FoY is like a cross between real-time and turn-based, and it's not even that. Every being has a tick method, in w1 KB (235 words) - 13:23, 28 April 2017
- 2 KB (281 words) - 13:11, 18 May 2009
- |features = Persistent, real-time '''Rogue Frontier''' is a real-time space-opera rogue-lite set in an alternate universe of George Moromisato's2 KB (223 words) - 19:27, 27 August 2023
- ...nd. However unlike traditional roguelike games it features 3D graphics and real-time gameplay.718 bytes (88 words) - 04:22, 6 March 2014
- 2 KB (239 words) - 22:47, 23 November 2013
- ...uelike is debatable. Dungeon Hack features randomized dungeons but it is a real-time game.768 bytes (98 words) - 13:30, 29 November 2016
- 6 KB (915 words) - 05:53, 10 February 2009
- A coffee-break real-time Roguelike game written in C.1 KB (191 words) - 16:30, 11 December 2010
- 598 bytes (68 words) - 04:32, 18 January 2011
- 949 bytes (132 words) - 19:15, 30 October 2014
- Turn-based combat. Real-time exploration. Enough time to think about what moves and strategies you want2 KB (402 words) - 14:59, 8 July 2014