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- world is visible from a certain position. This paper focus on 2D grid based worlds, in other words, worlds represented by a 2D grid of square cells. This type of worlds can be found in a range of video21 KB (3,109 words) - 16:41, 21 June 2021
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- |interface = 3D/2D graphics, keyboard Wayfarer is a developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, or downloaded for Mac, Windows, or Linux2 KB (251 words) - 04:39, 17 September 2010
- Roguelike free 2D platformer game for Windows and Android.733 bytes (87 words) - 16:28, 17 July 2021
- ...some sort of reference if in a non C language) to reference objects in our 2d array. Some of the coding is done a certain way to make it all fast, and th ...ch monster it is the turn to act ? You can duplicate the reference using a 2d map plus the list, but double referencing data structures look like uneeded2 KB (287 words) - 13:39, 29 December 2010
- |interface = [[ASCII]], 2D graphics672 bytes (87 words) - 12:14, 13 June 2010
- |interface = 2D graphics, keyboard796 bytes (104 words) - 06:30, 30 November 2009
- === Canvas 2D context === ...eing an exception up to version 9). Canvas 2D in itself is a rather simple 2D API with a set of basic functions for drawing lines, arcs, curves and polyg5 KB (763 words) - 03:20, 9 January 2023
- |interface = 2d Art, [[Mouse]], [[Keyboard]]2 KB (238 words) - 08:40, 6 November 2022
- ...The vast majority involve dealing with discrete 2 dimensional lattices, or 2D arrays of map values. What follows is one way of organizing your map genera * Map - A 2D array of cell values.5 KB (858 words) - 06:18, 22 June 2021
- [[User:MisterMentat]] has blanked [[2D Room system architecture]], [[Gunshot Coding]] and [[System Architecture, t ...works. I've switched [[Comparative study of field of view algorithms for 2D grid based worlds]] to use references. --[[User:HexDecimal|HexDecimal]] ([[4 KB (717 words) - 16:20, 22 June 2021
- A '''scrolling map''' is a term used in graphical 2D games, including roguelikes, for a map with a "camera" that follows the pla3 KB (442 words) - 14:23, 29 October 2023
- ...ero is not running headlong into a room full of monsters ;-). Graphics are 2D with a top-down view.2 KB (365 words) - 23:08, 4 October 2023
- * [[Comparative study of field of view algorithms for 2D grid based worlds]]3 KB (461 words) - 08:48, 11 October 2023
- Determines which coordinates on a 2D grid are visible from a11 KB (1,149 words) - 03:03, 22 June 2021
- * 2.5D, a simulation of 3D on a 2D space3 KB (471 words) - 20:46, 14 February 2022
- ..., to see why the geometry matters. Or whatever, you can play in mostly any 2D tiling (Euclidean or not), or even in 3D Thurston geometries.4 KB (560 words) - 18:57, 27 December 2023
- Although you could represent the insides of a sphere in 2D, by scaling4 KB (630 words) - 10:52, 20 October 2010
- world is visible from a certain position. This paper focus on 2D grid based worlds, in other words, worlds represented by a 2D grid of square cells. This type of worlds can be found in a range of video21 KB (3,109 words) - 16:41, 21 June 2021
- * 2.5D, a simulation of 3D on a 2D space5 KB (752 words) - 03:47, 23 April 2024
- ...] is a chunked-map library designed for large streaming worlds, supporting 2D and 3D environments.7 KB (1,031 words) - 17:35, 14 April 2024
- *benhem - 3D/2D dungeon crawl - (shh to: sevendrl@benhem.xen.prgmr.com with password:7drl)10 KB (1,578 words) - 19:44, 25 November 2023