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- |influences = Roguelikes |theme = SciFi/Fantasy/Anything you can imagine3 KB (219 words) - 20:54, 23 March 2009
- |theme = [[Fantasy]] [[Category:Open ended roguelikes]]1 KB (145 words) - 08:54, 9 July 2023
- |theme = [[Fantasy]] [[Category:Featured Roguelikes]]2 KB (233 words) - 07:37, 23 May 2020
- |influences = [[Angband]], Final Fantasy Tactics ...tem borrowed from the Final Fantasy Tactics games but not commonly used in roguelikes. And also to just have fun programming, too!3 KB (518 words) - 09:02, 31 August 2008
- ...limitations than it did with enhancing gameplay. Thus dungeons in most new roguelikes are not of this variety ([[Angband]] being a notable exception). * Realistic, in the limited sense that a fantasy dungeon setting can be realistic.3 KB (514 words) - 03:07, 30 May 2017
- | theme = [[Fantasy]] ...uuud/ruggrogue_a_simple_webplayable_roguelike_inspired/ Release post on /r/roguelikes]1 KB (163 words) - 13:23, 1 July 2022
- ...get randomized). Important differences between Grippy Socks and most other roguelikes include: ...s similar to [[Dragonslayer]] and [[Hunger Games|The Hunger Games]], other roguelikes implemented in Daedalus.2 KB (299 words) - 08:16, 18 December 2023
- |theme = Fantasy [[Category:Open ended roguelikes]]2 KB (264 words) - 15:37, 23 November 2016
- |theme = [[Fantasy]] [[Category:Coffeebreak roguelikes]]2 KB (263 words) - 05:04, 30 March 2018
- |theme = Fantasy '''Caves of Golorp''' is a proof functional roguelikes can actually be written in Prolog. As a game it performs poorly. Player can1 KB (170 words) - 19:05, 10 March 2010
- |theme = [[List of roguelikes by theme#Economics.2FTrading|Economics/Trading]] The game puts you in charge of a shop in a generic fantasy town, left with the task of making sufficient profit through buying and sel3 KB (432 words) - 01:56, 3 March 2014
- |theme = Fantasy [[Category:Open ended roguelikes]]2 KB (255 words) - 15:44, 23 November 2016
- |theme = [[fantasy]] [[Category:Featured Roguelikes]]2 KB (272 words) - 15:58, 4 March 2017
- |theme = High Fantasy, society gone crazy ...pells; some of them are parametrized. These include both the standard high fantasy stuff and more original ideas.3 KB (479 words) - 16:29, 27 June 2012
- ...Nethack, Diggr should be a complex, evil game with a steep learning curve. Roguelikes that play themselves on autopilot are not fun! * Diggr should have a sense of humor. Diggr should also avoid common fantasy tropes and cliches.2 KB (293 words) - 12:17, 10 April 2014
- The main differences between The Hunger Games and most other roguelikes are: ...d slightly sci-fi theme, as seen in the Hunger Games series, as opposed to fantasy and magic.2 KB (307 words) - 04:14, 12 December 2023
- Golly, sound in Roguelikes sure is awful. Ever play the Windows binary of The rules for good music and sound in Roguelikes are the same as for every5 KB (831 words) - 11:14, 15 May 2012
- |theme = [[List of roguelikes by theme#Fantasy|Fantasy]]3 KB (467 words) - 11:44, 8 January 2020
- |theme = [[Fantasy]] A fantasy themed commercial RogueLike, but in realtime, where you need to descend 123 KB (508 words) - 18:38, 8 August 2020
- |theme = fantasy ...ical (and even eye-candy!) interface (based on characters of course). Many roguelikes implement several good features, but miss the others. We are going to imple1 KB (170 words) - 16:59, 6 May 2010