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- ...r of the bounding box surrounding the zone. '''map''' stores a texture (or 2d byte array) which holds the outline of the zone (as well as the bounding bo10 KB (1,599 words) - 06:28, 22 June 2021
- *2D and isometric tile support.9 KB (1,414 words) - 19:38, 1 March 2023
- they look 3D, are really only 2D. All the monsters and characters for In a way, designing monsters / characters in 3D is easier than in 2D,84 KB (14,660 words) - 05:51, 22 June 2021
- dlog(DEBUGALWAYS,"files.c: stack_dump: stack frame %2d address63 KB (10,121 words) - 09:09, 29 July 2009
- *2D and isometric tile support.24 KB (3,706 words) - 18:07, 20 March 2024