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  • 3 KB (405 words) - 16:08, 1 April 2019
  • 592 bytes (93 words) - 06:38, 22 March 2009
  • ...nents move and react independently of the player actions. In the case of a real-time game, targeting needs to be quick and efficient.
    5 KB (793 words) - 22:03, 30 August 2010
  • ...ed through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to [http://e
    2 KB (285 words) - 16:19, 17 May 2017
  • 1 KB (144 words) - 19:55, 22 April 2008
  • 719 bytes (104 words) - 08:03, 21 April 2009
  • For a real-time roguelike, you wanna limit the speed of the game (frames-per-second or FPS) ...o the window. If your game is turn-based each iteration is a turn; if it's real-time, each one is a frame. Here we're setting the text color to be white. [http:
    14 KB (2,259 words) - 01:31, 30 March 2018
  • * Real-Time server
    1 KB (170 words) - 16:59, 6 May 2010
  • 1 KB (184 words) - 10:24, 28 March 2010
  • 2 KB (270 words) - 14:48, 23 November 2016
  • 4 KB (736 words) - 14:34, 18 May 2017
  • For a real-time roguelike, you wanna limit the speed of the game (frames-per-second or FPS) ...o the window. If your game is turn-based each iteration is a turn; if it's real-time, each one is a frame.
    13 KB (2,096 words) - 19:14, 28 October 2018
  • 555 bytes (68 words) - 19:46, 22 October 2019
  • AscentRL is a first-person, 3D roguelike. It is not real-time, but it is also not exactly turn-based. Instead gametime in AscentRL increm
    2 KB (337 words) - 00:10, 21 March 2013
  • Twilight is played in real-time, with each turn lasting 250 milliseconds. Movement and attacking is done w
    2 KB (297 words) - 03:41, 31 May 2017
  • #key = libtcod.console_check_for_keypress() #real-time
    3 KB (355 words) - 02:45, 4 January 2017
  • * turn-based or real-time gameplay
    2 KB (321 words) - 10:54, 28 October 2013
  • * '''[[Roguelike Tutorial, using python3+tdl, extras#Real-time combat|Real-time combat]]''' *: A speed system to change the tutorial's turn-based combat to real-time!
    9 KB (1,319 words) - 08:13, 30 May 2017
  • ...omplete Roguelike Tutorial, using Python3+libtcod, extras#Real-time combat|Real-time combat]]''' *: A speed system to change the tutorial's turn-based combat to real-time!
    8 KB (1,279 words) - 19:36, 10 June 2018
  • 4 KB (683 words) - 17:56, 26 May 2005

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