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- * [[The cave]] - Walking @ by [[Jice]]2 KB (277 words) - 00:00, 11 October 2012
- ...and dungeons you will encounter many dangerous enemies, from the malicious cave goblins to the enormous trolls. Drink from health fountains, open treasure3 KB (385 words) - 16:31, 17 May 2017
- ...ent to result in greatest damage output or highest health boost. Brave the cave and find Fermat's Awesome Book, where he wrote all of his actual theorems i2 KB (366 words) - 02:45, 3 March 2014
- ...erator is mainly based on [[Cellular Automata Method for Generating Random Cave-Like Levels|Cellular Automata Method]], so I suggest to read that article f4 KB (623 words) - 01:30, 5 April 2012
- * Configurable cellular automata cave and randow walk map generation algorithms.2 KB (233 words) - 07:18, 22 May 2024
- ...ace biomes to explore, as well as a myriad of different town, dungeon, and cave generators.2 KB (322 words) - 23:20, 8 April 2012
- ...en documented (apart from [[Cellular Automata Method for Generating Random Cave-Like Levels|cellular automata]], an excellent article), so here's another r ...ber of particles to your level size, or by running regular checks that the cave hasn't yet reached the edge.23 KB (1,517 words) - 09:13, 12 October 2020
- * 30 December 2013 - [[Incavead|Infinite Cave Adventure]] version ac178b7 released. * 8 December 2013 - [[Incavead|Infinite Cave Adventure]] version b656d17 released.30 KB (3,558 words) - 05:47, 19 April 2014
- ...o in-game, which explains the back-story, then has to dive through several cave-like levels, followed by a few maze-type levels, to find an amulet at the e3 KB (439 words) - 22:37, 5 November 2013
- {{gameinfo| name = Incavead: infinite cave adventure3 KB (401 words) - 15:20, 22 February 2015
- The old artifact is located in a hidden cave in the Northern Lands.3 KB (607 words) - 06:55, 22 March 2009
- If you remove the inner walls, you get a [[Dynamically Sized Cave]].15 KB (584 words) - 15:25, 14 April 2021
- <td>[[Enchanted Cave]], [[Lost Labyrinth]], [[Dungeons of Dredmor]], [[DungeonUp]]4 KB (595 words) - 20:53, 3 March 2023
- Trying out explosives and firecrackers in a nearby cave, with friends:4 KB (627 words) - 18:46, 17 December 2021
- * Forests are populated with the cave generation algorithm5 KB (757 words) - 16:07, 14 April 2009
- ...there are no released games using Umbra as their underlying engine. [[The Cave]], [[jice]]'s experimental project, has been successfully ported to Umbra a4 KB (550 words) - 10:19, 2 November 2010
- ...g above ground location that has a dungeon's key. You'll also venture into cave systems with unique treasures, dangers and rewards.5 KB (792 words) - 16:05, 29 November 2016
- * Two cave painters take the whole bunch of cells ...oom painters take either one cell and later on place a door to the opening cave, or take a range of cells to make something like a hole.29 KB (2,456 words) - 06:09, 22 June 2021
- shore, cave system, city...) where the next stairs down reside.4 KB (630 words) - 10:52, 20 October 2010
- * [[Cave Chop]] (2012)5 KB (743 words) - 21:53, 20 October 2016