Search results

Jump to navigation Jump to search
  • * [[The cave]] - Walking @ by [[Jice]]
    2 KB (277 words) - 00:00, 11 October 2012
  • ...and dungeons you will encounter many dangerous enemies, from the malicious cave goblins to the enormous trolls. Drink from health fountains, open treasure
    3 KB (385 words) - 16:31, 17 May 2017
  • ...ent to result in greatest damage output or highest health boost. Brave the cave and find Fermat's Awesome Book, where he wrote all of his actual theorems i
    2 KB (366 words) - 02:45, 3 March 2014
  • ...erator is mainly based on [[Cellular Automata Method for Generating Random Cave-Like Levels|Cellular Automata Method]], so I suggest to read that article f
    4 KB (623 words) - 01:30, 5 April 2012
  • * Configurable cellular automata cave and randow walk map generation algorithms.
    2 KB (233 words) - 07:18, 22 May 2024
  • ...ace biomes to explore, as well as a myriad of different town, dungeon, and cave generators.
    2 KB (322 words) - 23:20, 8 April 2012
  • ...en documented (apart from [[Cellular Automata Method for Generating Random Cave-Like Levels|cellular automata]], an excellent article), so here's another r ...ber of particles to your level size, or by running regular checks that the cave hasn't yet reached the edge.
    23 KB (1,517 words) - 09:13, 12 October 2020
  • * 30 December 2013 - [[Incavead|Infinite Cave Adventure]] version ac178b7 released. * 8 December 2013 - [[Incavead|Infinite Cave Adventure]] version b656d17 released.
    30 KB (3,558 words) - 05:47, 19 April 2014
  • ...o in-game, which explains the back-story, then has to dive through several cave-like levels, followed by a few maze-type levels, to find an amulet at the e
    3 KB (439 words) - 22:37, 5 November 2013
  • {{gameinfo| name = Incavead: infinite cave adventure
    3 KB (401 words) - 15:20, 22 February 2015
  • The old artifact is located in a hidden cave in the Northern Lands.
    3 KB (607 words) - 06:55, 22 March 2009
  • If you remove the inner walls, you get a [[Dynamically Sized Cave]].
    15 KB (584 words) - 15:25, 14 April 2021
  • <td>[[Enchanted Cave]], [[Lost Labyrinth]], [[Dungeons of Dredmor]], [[DungeonUp]]
    4 KB (595 words) - 20:53, 3 March 2023
  • Trying out explosives and firecrackers in a nearby cave, with friends:
    4 KB (627 words) - 18:46, 17 December 2021
  • * Forests are populated with the cave generation algorithm
    5 KB (757 words) - 16:07, 14 April 2009
  • ...there are no released games using Umbra as their underlying engine. [[The Cave]], [[jice]]'s experimental project, has been successfully ported to Umbra a
    4 KB (550 words) - 10:19, 2 November 2010
  • ...g above ground location that has a dungeon's key. You'll also venture into cave systems with unique treasures, dangers and rewards.
    5 KB (792 words) - 16:05, 29 November 2016
  • * Two cave painters take the whole bunch of cells ...oom painters take either one cell and later on place a door to the opening cave, or take a range of cells to make something like a hole.
    29 KB (2,456 words) - 06:09, 22 June 2021
  • shore, cave system, city...) where the next stairs down reside.
    4 KB (630 words) - 10:52, 20 October 2010
  • C
    * [[Cave Chop]] (2012)
    5 KB (743 words) - 21:53, 20 October 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)