Difference between revisions of "ADND"

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Eventually I changed the name of the game to "The Valley of Neustria" and put a backstory to it. Later, I gave the game a complete DirectX9.0 overhaul and used the free isometric tiles available on the internet instead of the ASCII text. E-mail and I can send copies of either version (sorry no source code will be given). E-mail binary requests to "sfsegreto@hotmail.com"
Eventually I changed the name of the game to "The Valley of Neustria" and put a backstory to it. Later, I gave the game a complete DirectX9.0 overhaul and used the free isometric tiles available on the internet instead of the ASCII text. E-mail and I can send copies of either version (sorry no source code will be given). E-mail binary requests to "sfsegreto@hotmail.com"
Here was my first blueprint for ADND:
<nowiki>
  0        1        2        3        4        5        6        7        8
  12345678901234567890123456789012345678901234567890123456789012345678901234567890
1  Name    1234567890123456 [Halfling]              LGHT  IIIIIIIIIIIIIIIIIII
2  Dungeon Lamorte                                  FIRE  I.....I.....I.....I
3                                          STR 18  LIFE  I.....I.....I.....I
4  Hit Pts        5  <TORSO>/<HEAD>        INT 18  STRG  I.....I.....I.....I
5  Load        54#  <R_HAND>/<NECK>        WIS 18  FREE  IIIIIIIIIIIIIIIIIII
6  Level      8(E)  <L_HAND>/<BACK>        CON 18  DSPL  I.....I.....I.....I
7  Halfling 1234567  <R_FINGER>/<HANDS>    DEX 18  ARMR  I.....I.....I.....I
8                    <L_FINGER>/<FEET>      CHA 18  BANE  I.....I.....I.....I
9                                                        IIIIIIIIIIIIIIIIIII
10                                                        I.....I.....I.....I
11                                                        I.....I.....I.....I
12 Wizard Spells  10 10 10 10 10 10 10 10 10              I.....I.....I.....I
13 Priest Spells  10 10 10 10 10 10 10                    IIIIIIIIIIIIIIIIIII
14
15 Move>
16 You have encountered an Ogre.
17 The Ogre missed you.
18 You missed the Ogre.
And here is an actual in-game screenshot:
Name    Steve            [Fighter]
Place  Ridgefield                                    ·················▓
                                        STR 18        ·················▓
Hit Pts        9  Banded Mail +0        INT 14        ······ ?? ········▓
Load      71.50#  Great Sword +0        WIS 13        ·················▓
Level          1                        CON 13        ·················▓
Fighter        0                        DEX 11        ·········X········
                                        CHA  6        ··················
                                                      ··················
                                                      ▓▓▓▓▓▓············
Time in 0 days/1 hours (1 hours total)                      ▓············
                                                            ▓············
                                                            ▓············
There is a magnificient throne and reception area up ahead.
You have encountered Lord Garum.</nowiki>

Revision as of 10:02, 4 October 2008

The game stands for "Another DnD" and is an upgrade to Daniel Lawrence's DnD.

I don't have a website to post a ZIP file on, but I can send it to anyone else who would like to host it for posterity.

The game was at version 0.8.5 when I stopped working on it, but it was fully functional, with an overland map, multiple themed dungeons, quests and five character classes that could advance to 36th level and have pets.

One of the coolest things I added was tactical spellcasting, so that all the Wizard and Cleric spells were implemented and had correct areas of effect represented using ASCII graphics that the player could "position" with the arrow keys before launching the spell. Also creatures and NPCs could use magic. There were also several towns scattered throughout the game.

Oh, the game sported a complete 8Khz PC speaker sound system, with background music and sound effects!

Eventually I changed the name of the game to "The Valley of Neustria" and put a backstory to it. Later, I gave the game a complete DirectX9.0 overhaul and used the free isometric tiles available on the internet instead of the ASCII text. E-mail and I can send copies of either version (sorry no source code will be given). E-mail binary requests to "sfsegreto@hotmail.com"