Difference between revisions of "Allure of the Stars"

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|released = Aug 05, 2011 (v0.4.1)
|released = Aug 05, 2011 (v0.4.1)
|relver = v0.4.1
|relver = v0.4.1
|updated = Aug 12, 2014 (v0.4.100.0, aka 'The last interstellar thaw')
|updated = Apr 18, 2015 (v0.4.101.1, aka 'Officially fun')
|updver = v0.4.100.0
|updver = v0.4.101.1
|licensing = [[GNU AGPL3]] (Free Software)
|licensing = [[GNU AGPL3]] (Free Software)
|language = [[Haskell]]
|language = [[Haskell]]

Revision as of 07:48, 18 April 2015

Allure of the Stars
Beta Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011 (v0.4.1)
Updated Apr 18, 2015 (v0.4.101.1, aka 'Officially fun')
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Linux, OSX, Windows
Interface Keyboard, ASCII (GTK or Terminal)
Game Length 1h
Official site of Allure of the Stars


Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md or jump straight into the fray.

The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.


campaign2.png

safari1.png

ambush1.png

campaign1.png