Difference between revisions of "Allure of the Stars"

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(Mention the v0.6.1.0 update)
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|released = Aug 05, 2011 (v0.4.1)
|released = Aug 05, 2011 (v0.4.1)
|relver = v0.4.1
|relver = v0.4.1
|updated = Sep 7, 2017 (v0.6.1.0, aka 'Breaking one rule at a time')
|updated = Oct 10, 2017 (v0.6.2.0, aka 'Zoom out')
|updver = v0.6.1.0
|updver = v0.6.2.0
|licensing = [[GNU AGPL3]] (Free Software)
|licensing = [[GNU AGPL3]] (Free Software)
|language = [[Haskell]]
|language = [[Haskell]]
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replayability and auto-balancing through procedural content generation
replayability and auto-balancing through procedural content generation
and persistent content modification based on player behaviour.
and persistent content modification based on player behaviour.
Please offer your feedback on this thread: http://forums.roguetemple.com/index.php?topic=5454.0


== New screenshots ==
== New screenshots ==

Revision as of 16:15, 10 October 2017

Allure of the Stars
Beta Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011 (v0.4.1)
Updated Oct 10, 2017 (v0.6.2.0, aka 'Zoom out')
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Browser, Linux, OSX, Windows
Interface Keyboard, Mouse, ASCII (Browser or SDL or Teletype terminal)
Game Length 1h
Official site of Allure of the Stars


Play it in the browser! http://allureofthestars.com/play

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.

Please offer your feedback on this thread: http://forums.roguetemple.com/index.php?topic=5454.0

New screenshots

crawl-0.6.0.0-8x8x.png

crawl-0.6.0.0-8x8xb.png

crawl-0.6.0.0-16x16x.png

Ancient screenshots

campaign2.png

campaign3.png

safari1.png

ambush1.png

campaign1.png