Difference between revisions of "Allure of the Stars"

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|released = Aug 05, 2011 (v0.4.1)
|released = Aug 05, 2011 (v0.4.1)
|relver = v0.4.1
|relver = v0.4.1
|updated = Dec 9, 2017 (v0.7.0.0, aka 'The dice are cast')
|updated = Dec 18, 2017 (v0.7.1.0, aka 'Ancient troubles')
|updver = v0.7.0.0
|updver = v0.7.1.0
|licensing = [[GNU AGPL3]] (Free Software)
|licensing = [[GNU AGPL3]] (Free Software)
|language = [[Haskell]]
|language = [[Haskell]]

Revision as of 20:58, 18 December 2017

Allure of the Stars
Beta Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011 (v0.4.1)
Updated Dec 18, 2017 (v0.7.1.0, aka 'Ancient troubles')
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Browser, Linux, OSX, Windows
Interface Keyboard, Mouse, ASCII (Browser or SDL or Teletype terminal)
Game Length 1h
Official site of Allure of the Stars

Play it in the browser! http://allureofthestars.com/play

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.

Please offer your feedback on this thread: http://forums.roguetemple.com/index.php?topic=5454.0

New screenshots




Ancient screenshots