Angband/65

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Angband/65
Angband Variant
Developer PaulBlay
Based on Angband 3.1.1,Angband/64
Theme Fantasy
Released Apr 10 2009 (0.0.1 preAlpha)
Updated Not yet.
Download Windows

Official site


The aim of this project is to produce Angband/64 reborn.

Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.

Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.

I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.

Current status

I have just brought out a 'preAlpha' release with the purpose of finding new bugs. Do not expect a functional game! Please report new bugs found on the talk page, by email or on the SourceForge page

Next feature to go into the SVN repository should be the Angband/64 spell system.

Angband/65 is based on the SVN repository of Vanilla Angband that is in development and is usually up to date within a few days. Currently we should have everything up to Changeset 1375 adapted to Angband/65.

Known issues

I strongly recommend waiting for Alpha1 release.

Linux

  • Reportedly 'not possible to move' in Linux. (No confirmation?)

Windows

  • Spellcasting classes are not yet supported. Play a warrior type.
  • Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
  • Ego items are not being generated in the black market.
  • Angband/65 is based on recent Angband 3.1.1 dev code and so includes Angband 3.1.1 bugs. As Angband bugs are fixed we will catch up and copy those fixes too.

Non-reoccurring bugs

  • Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue.

See also Current list of bugs and planned action items.

See also

Compiling Angband/65