Difference between revisions of "Ascii Dreams"

From RogueBasin
Jump to navigation Jump to search
m (minor expansion)
m (included it in article category. after all it has quite a lot of those)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Ascii Dreams is a development blog for [[UnAngband]] written by Andrew Doull.  
Ascii Dreams is a development blog for [[UnAngband]] written by [[Andrew Doull]].


The weblog was created in January 2007 and since April 2009 it has over 500 posts. It includes articles that may be of interest to the wider [[roguelike]] development community.
The weblog was created in January 2007 and since April 2009 it has over 500 posts. It includes articles that may be of interest to the wider [[roguelike]] development community.
Line 7: Line 7:
Another article was featured on [http://www.gamasutra.com/ Gamasutra] on 27th July, 2009.
Another article was featured on [http://www.gamasutra.com/ Gamasutra] on 27th July, 2009.


{{stub}}
Among article series published on Ascii Dreams are: The Quest for Quests, Designing a Magic System, Proceduralism, The Death of The Level Designer and several more.
 
It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are:
* 2009: [[DoomRL]]
* 2008: [[Dungeon Crawl Stone Soup]]
* 2007: [[Dwarf Fortress]]
 
== Links ==
== Links ==


Line 14: Line 20:
* [http://games.slashdot.org/article.pl?sid=07/11/21/1858240 Slashdot article - "Why Do Games Still Have Levels?"]
* [http://games.slashdot.org/article.pl?sid=07/11/21/1858240 Slashdot article - "Why Do Games Still Have Levels?"]
* [http://www.gamasutra.com/php-bin/news_index.php?story=24468 Gamasutra article - "Analysis: The Game Design Lessons Of Permadeath"]
* [http://www.gamasutra.com/php-bin/news_index.php?story=24468 Gamasutra article - "Analysis: The Game Design Lessons Of Permadeath"]
[[Category:Articles]]

Latest revision as of 18:14, 1 December 2010

Ascii Dreams is a development blog for UnAngband written by Andrew Doull.

The weblog was created in January 2007 and since April 2009 it has over 500 posts. It includes articles that may be of interest to the wider roguelike development community.

An article from Ascii Dreams was featured on Slashdot on 21st November, 2007 and received approximately 16,000 unique visitors to the blog over a two day period.

Another article was featured on Gamasutra on 27th July, 2009.

Among article series published on Ascii Dreams are: The Quest for Quests, Designing a Magic System, Proceduralism, The Death of The Level Designer and several more.

It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are:

Links