Difference between revisions of "Ascii Sector"

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|influences = Wing Commander: Privateer
|influences = Wing Commander: Privateer
|released = Sep 14, 2007 (0.1)
|released = Sep 14, 2007 (0.1)
|updated = Aug 31, 2009 (0.6)
|updated = Jan 17, 2010 (0.6.3)
|licensing = Freeware, Closed Source
|licensing = Freeware, Closed Source
|language = FreePascal, SDL
|language = FreePascal, SDL

Revision as of 14:52, 17 January 2010

Privateer: Ascii Sector
Beta Project
Developer Christian Knudsen
Theme Sci-fi
Influences Wing Commander: Privateer
Released Sep 14, 2007 (0.1)
Updated Jan 17, 2010 (0.6.3)
Licensing Freeware, Closed Source
P. Language FreePascal, SDL
Platforms Windows, Linux, Mac OS X
Interface ASCII, Keyboard, Mouse
Game Length Open ended
Official site of Privateer: Ascii Sector


Privateer: Ascii Sector is a space trading and combat game with a few RPG elements. Combat in space is realtime, while character combat on the ground or on board a spaceship is turnbased. Players can earn credits to upgrade their ship, either by trading goods, taking on missions or pirating. The game currently has no plot, but players can create their own quests to share with other players using a relatively simple script syntax and the built-in quest compiler. There are plans to add an overarching plot and endgame, which will see the player getting involed in shady business and finally building up his own fleet to take over the entire game universe.

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Flying by a planet.

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Charting a course on the nav map.

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Walking around on a starbase.

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Buying goods in the commodity exchange.