Difference between revisions of "Ascii Sector"

From RogueBasin
Jump to navigation Jump to search
Line 4: Line 4:
|influences = Wing Commander: Privateer
|influences = Wing Commander: Privateer
|released = Sep 14, 2007 (0.1)
|released = Sep 14, 2007 (0.1)
|updated = May 29, 2009 (0.5.3.3)
|updated = Jul 05, 2009 (0.5.4)
|licensing = Freeware, Closed Source
|licensing = Freeware, Closed Source
|language = FreePascal, SDL
|language = FreePascal, SDL

Revision as of 15:22, 5 July 2009

Privateer: Ascii Sector
Beta Project
Developer Christian Knudsen
Theme Sci-fi
Influences Wing Commander: Privateer
Released Sep 14, 2007 (0.1)
Updated Jul 05, 2009 (0.5.4)
Licensing Freeware, Closed Source
P. Language FreePascal, SDL
Platforms Windows, Linux, Mac OS X
Interface ASCII, Keyboard, Mouse
Game Length Open ended
Official site of Privateer: Ascii Sector


Privateer: Ascii Sector is a space trading and combat game with a few RPG elements. Combat in space is realtime, while character combat on the ground or on board a spaceship is turnbased. Players can earn credits to upgrade their ship, either by trading goods, taking on missions or pirating. The game currently has no plot, but players can create their own quests to share with other players using a relatively simple script syntax and the built-in quest compiler. There are plans to add an overarching plot and endgame, which will see the player getting involed in shady business and finally building up his own fleet to take over the entire game universe.

1hv8kh.gif
Flying by a planet.

245zkur.gif
Charting a course on the nav map.

2ijsv3t.gif
Walking around on a starbase.

23mr5lv.gif
Buying goods in the commodity exchange.