Difference between revisions of "Ascii Sector"

From RogueBasin
Jump to navigation Jump to search
Line 4: Line 4:
|influences = Wing Commander: Privateer
|influences = Wing Commander: Privateer
|released = Sep 14, 2007 (0.1)
|released = Sep 14, 2007 (0.1)
|updated = March 12, 2011 (0.7.1.3)
|updated = March 12, 2012 (0.7.1.4)
|licensing = Freeware, Closed Source
|licensing = Freeware, Closed Source
|language = FreePascal, SDL
|language = FreePascal, SDL

Revision as of 12:07, 18 October 2012

Ascii Sector
Beta Project
Developer Christian Knudsen
Theme Sci-fi
Influences Wing Commander: Privateer
Released Sep 14, 2007 (0.1)
Updated March 12, 2012 (0.7.1.4)
Licensing Freeware, Closed Source
P. Language FreePascal, SDL
Platforms Windows, Linux, Mac OS X
Interface ASCII, Keyboard, Mouse
Game Length Open ended
Official site of Ascii Sector


Ascii Sector is a space trading and combat game with a few RPG elements. Combat in space is realtime, while character combat on the ground or on board a spaceship is turn-based. Players can earn credits to upgrade their ship, either by trading goods, taking on missions or pirating. The game currently has no plot, but players can create their own quests to share with other players using a relatively simple script syntax and the built-in quest compiler. There are plans to add an overarching plot and endgame, which will see the player getting involved in shady business and finally building up his own fleet to take over the entire game universe.

2lmknyx.jpg
Flying by a planet.

1zmciag.jpg
Charting a course on the nav map.

vpxn2e.jpg
Walking around on a starbase.

9lackk.jpg
Trading goods at the commodity exchange.

s1un90.jpg
Boarding an enemy ship.