AtomicRogue
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AtomicRogue | |
---|---|
Alpha Project | |
Developer | RylandAlmanza |
Theme | Fantasy Sillyness |
Influences | |
Released | 5/29/2012 |
Updated | |
Licensing | Open Source |
P. Language | Haskell |
Platforms | Linux, Windows |
Interface | Pixels |
Game Length | Average |
Official site of AtomicRogue |
Description
AtomicRogue is an attempt at making a fully featured roguelike where all tiles are represented as single pixels. I haven't really thought about anything else. I don't know what the gameplay will be like, or what the goal will be. Right now, you can walk around and bump into walls. The dungeons are randomly generated using Diffusion-limited aggregation. Source code is available at http://darcsden.com/RylandAlmanza/AtomicRogue but it's very messy, as I just started learning haskell, so I wouldn't recommend using it for anything.
Features
Current features include:
- Single-pixel tiles
- Dungeons randomly generated using Diffusion-limited aggregation
More to come. :)
ScreenShots