Difference between revisions of "Brogue"

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{{game-stable | name = Brogue
{{game-stable | name = Brogue
|developer = Brian Walker
|developer = Brian Walker
|theme = Traditional
|theme = [[Dungeon Crawl]]
|influences = Rogue
|influences = [[Rogue]]
|released = Nov 27, 2009
|released = Nov 27, 2009
|relver = 1.0
|relver = 1.0
|updated = July 3, 2014
|updated = September 25, 2018
|updver = 1.7.4
|updver = 1.7.5
|licensing = [https://en.wikipedia.org/wiki/Affero_General_Public_License GNU Affero General Public License v3]
|licensing = [https://en.wikipedia.org/wiki/Affero_General_Public_License GNU Affero General Public License v3]
|language = [[C]]
|language = [[C]]
|platforms = [[Mac OS X]], [[Windows]], [[Linux]], iOS, Android
|platforms = [[Mac OS X]], [[Windows]], [[Linux]], iOS, Android
|interface = Full color ASCII/Unicode
|interface = Full color graphical tiles
|site = http://sites.google.com/site/broguegame/
|site = http://sites.google.com/site/broguegame/
|length = approximately 2 hours
|length = ~2 hours
}}
}}


A traditional 26-level crawl to the Amulet of Yendor. Development focus is on a smooth learning curve with strategic depth and intuitive/beautiful appearance within the strictures of ASCII/Unicode display.
A not at all traditional 26-level crawl to the Amulet of Yendor, no resemblance to nethack! Development focus is on a smooth learning curve with strategic depth and intuitive/beautiful appearance with graphical tiles display.


[http://sites.google.com/site/broguegame/home Visit the web page] for downloads and [https://sites.google.com/site/broguegame/home/screenshots screenshots].
One of the best interfaces ever seen on a small roguelike adventure game. Every item (weapon, armor, ring) has to be used a while to be finally self-identified unless you have a scroll of identify at hand. But those rare items you'd better need to reveal the staffs, charms or rings you find. Once identified you can get sufficient info on what is does by clicking the inventory entry. You get companions by freeing them from captivity. Sometimes you need to find keys to get into treasure vaults. Acidic monsters may ruin your armor completely. You frequently have to cross shallow water while being attacked by aggressive fish. The levels are overseeable. The monsters are reliably adapted to the level depth. Sneak to stab or avoid the most nasty killers.


[http://brogue.wikia.com/wiki/Brogue_Wiki Visit the Wiki] to read more about the game's mechanics and the dungeon's inhabitants.
== Links==
 
* Visit the [http://sites.google.com/site/broguegame/home web page] for downloads and [https://sites.google.com/site/broguegame/home/screenshots screenshots].
[https://www.reddit.com/r/brogueforum Visit the discussion forum] to compare strategies, request features, ask questions, celebrate victories and lament defeats.
* Visit the [http://brogue.wikia.com/wiki/Brogue_Wiki wiki] to read more about the game's mechanics and the dungeon's inhabitants.
* Visit the [https://www.reddit.com/r/brogueforum discussion forum] to compare strategies, request features, ask questions, celebrate victories and lament defeats.
* Online play is available on an [http://brogue.roguelikelike.com EU server] and a [http://brogue.lumenstone.org US server].
* [https://www.reddit.com/r/brogueforum/comments/9ixah6/announcing_brogue_v175/ Announcement and release notes for 1.7.5]


== Status ==
== Status ==

Latest revision as of 15:04, 25 October 2018

Brogue
Stable game
Developer Brian Walker
Theme Dungeon Crawl
Influences Rogue
Released Nov 27, 2009 (1.0)
Updated September 25, 2018 (1.7.5)
Licensing GNU Affero General Public License v3
P. Language C
Platforms Mac OS X, Windows, Linux, iOS, Android
Interface Full color graphical tiles
Game Length ~2 hours
Official site of Brogue


A not at all traditional 26-level crawl to the Amulet of Yendor, no resemblance to nethack! Development focus is on a smooth learning curve with strategic depth and intuitive/beautiful appearance with graphical tiles display.

One of the best interfaces ever seen on a small roguelike adventure game. Every item (weapon, armor, ring) has to be used a while to be finally self-identified unless you have a scroll of identify at hand. But those rare items you'd better need to reveal the staffs, charms or rings you find. Once identified you can get sufficient info on what is does by clicking the inventory entry. You get companions by freeing them from captivity. Sometimes you need to find keys to get into treasure vaults. Acidic monsters may ruin your armor completely. You frequently have to cross shallow water while being attacked by aggressive fish. The levels are overseeable. The monsters are reliably adapted to the level depth. Sneak to stab or avoid the most nasty killers.

Links

Status

Complete, but still in active development.