Difference between revisions of "Cataclysm"

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*' displays the scent map.
*' displays the scent map.
* * causes the player to teleport a short distance.  This perfectly mimics the in-game "teleporter" item.
* * causes the player to teleport a short distance.  This perfectly mimics the in-game "teleporter" item.
** This is mainly useful if you somehow get stuck inside walls or the like.  Let me know via email or the talk page here if that happens.
** Just like the teleporter, using * will cause you to become slightly disconnected from reality.  This can cause illness, teleportitis, hostile summons and more.  Use sparingly.
*% displays your kill counts.
*% displays your kill counts.

Revision as of 14:33, 4 October 2010


cataclysm
Alpha Project
Developer Whales
Theme Post-Apocalypse, Zombie, Sci-fi
Influences Fallout, Left 4 Dead, Half-Life, Deus Ex, DoomRL, Crawl, Dune, Mad Max, Dawn of the Dead, I Am Legend, Tremors, The Day of the Triffids, RIFTS
Released TBA
Updated TBA
Licensing Open source; unlicensed
P. Language C++
Platforms Linux; accessible via SSH
Interface ASCII, Keyboard
Game Length ?
Official site of cataclysm


Cataclysm is a zombie apocalypse roguelike available through SSH at cataclysm@squidnet.ath.cx. Source is available at http://squidnet.ath.cx/cataclysm.tar.gz, or via the git repository at http://github.com/cataclysm/Cataclysm.

Cataclysm is still in alpha, and should be expected to be riddled with bugs. Please do not exploit these bugs and run shellcode on squidnet.


Features

  • Detailed character creation, with a plethora of traits to choose from
  • Bionics; Similar to the magic system in many games
  • Mutations, both positive and negative
  • Unbounded, three-dimensional world map that is persistant between characters
  • Item crafting
  • Realistic fire, smoke, and other dynamic map effects
  • NPCs:
    • Menu-based dialog
    • Item trading
    • Ability to recruit, hire, or enslave NPCs to form a party
  • Randomized Factions with their own economies and longterm goals
  • A day/night cycle with the need to sleep
  • Over 300 item types, including a multitude of real-world guns, drugs, and tools.
    • Many drugs are addictive, and will require continuous use to avoid withdrawal effects.


Undocumented Debug Keys

  • q toggles debug mode; during debug mode, extra debug messages will be displayed.
  • z reveals the world map (and will also tell you how many radio towers it contains)
  • M displays your addictions and their severity, and will also let you know when the next monster spawn will occur.
  • Z allows you to "wish" for an item. It's ugly and not very user friendly right now; hitting spacebar wishes for the selected item, and "/<name><ENTER>" will search for, and select, item <name> (e.g. "/5.56<ENTER>" will select 5.56 NATO).
  • G will spawn a random NPC nearby. They'll want to talk to you, but there's a good chance that their intentions are not benign.
  • ' displays the scent map.
  • * causes the player to teleport a short distance. This perfectly mimics the in-game "teleporter" item.
    • This is mainly useful if you somehow get stuck inside walls or the like. Let me know via email or the talk page here if that happens.
    • Just like the teleporter, using * will cause you to become slightly disconnected from reality. This can cause illness, teleportitis, hostile summons and more. Use sparingly.
  • % displays your kill counts.