Difference between revisions of "Caverns of Xaskazien"

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m (Changed release year from "2004?" to "1995" based on the dev's opening remarks on this video: https://www.youtube.com/watch?v=zmcN7xNpLgY)
 
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{{game-stable| name = Caverns of Xaskazien
{{game-stable| name = Caverns of Xaskazien
|developer = [[Jeff Sinasac]]
|developer = [[Jeff Sinasac]]
|theme = [[Fantasy]]
|theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
|influences =  
|influences =  
|released =  
|released = 1995
|updated = Jun 2 2009 (4.02)
|relver = 1.00
|updated = Feb 7, 2010
|updver = 5.00
|platforms = [[DOS]],[[Windows]]
|platforms = [[DOS]],[[Windows]]
|licensing = [[Freeware]], [[Closed Source]]
|licensing = [[Freeware]], [[Closed Source]]
|language = [[C]],[[SDL]],[[BOSS]]
|language = [[C]], [[SDL]], [[BOSS library]]
|interface = [[Keyboard]], [[Tiles]]
|interface = [[Keyboard]], [[Tiles]]
|length = Medium
|length = Medium
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}}
}}


Caverns of Xaskazien is an old-style tile-based roguelike that, although the graphics aren't anything to write home about, is surprisingly addictive.  It makes good use of sound and is quite feature risk.  There are few controls so it is easy to get started and a good choice for the Roguelike newbie but it will take a while to master. It is a 'semi-realtime' game - pause and the game will continue without you.  An interesting feature that takes a little getting used to is that monsters fight you in the same square on screen - it looks like they've disappeared but they're actually right on top of you.
Caverns of Xaskazien is an old-style tile-based roguelike that, although the graphics aren't anything to write home about, is surprisingly addictive.  It makes good use of sound and is quite feature rich.  There are few controls so it is easy to get started and a good choice for the Roguelike newbie but it will take a while to master. It is a 'semi-realtime' game - pause and the game will continue without you.  An interesting feature that takes a little getting used to is that monsters fight you in the same square on screen - it looks like they've disappeared but they're actually right on top of you.


Don't wake the sleeping dragons!
Don't wake the sleeping dragons!

Latest revision as of 22:30, 15 October 2014

Caverns of Xaskazien
Stable game
Developer Jeff Sinasac
Theme Fantasy
Influences
Released 1995 (1.00)
Updated Feb 7, 2010 (5.00)
Licensing Freeware, Closed Source
P. Language C, SDL, BOSS library
Platforms DOS,Windows
Interface Keyboard, Tiles
Game Length Medium
Official site of Caverns of Xaskazien


Caverns of Xaskazien is an old-style tile-based roguelike that, although the graphics aren't anything to write home about, is surprisingly addictive. It makes good use of sound and is quite feature rich. There are few controls so it is easy to get started and a good choice for the Roguelike newbie but it will take a while to master. It is a 'semi-realtime' game - pause and the game will continue without you. An interesting feature that takes a little getting used to is that monsters fight you in the same square on screen - it looks like they've disappeared but they're actually right on top of you.

Don't wake the sleeping dragons!