Caves of Qud
|Caves of Qud|
|Influences||ADOM, Omega, Dune, Gamma World, and Gene Wolfe|
|Released||May 5th, 2010|
|Updated||Feb 26th, 2011|
|Licensing||Freeware, Closed Source|
|P. Language||.NET 2.0|
|Official site of Caves of Qud|
- Procedurally generated world with static and random elements. Static elements include towns, quest objectives, and the world map. Random locations include legendary monster lairs and the zoomed-in map.
- Fully contiguous world with multi-level underground, similar to Dwarf Fortress
- Hand written quest lines
- No time limit, but the player must eat food and drink uncontaminated water regularly to stay alive.
- Two-tiered character creation system. "True Men" start with better equipment, extra attribute points, more skill points each experience level. "Mutants" have fewer attributes and skill points but have physical and mental mutations. Physical mutations include claws, multiple arms, and photosynthetic skin. Mental mutations include controlled teleport, psychic attacks, and the ability to manipulate time.