Difference between revisions of "Character display"

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A Character display is an output format that relies in characters to represent information; character display was the main output format for all software in the 80's, where using extended ASCII it was possible to create simple menues and GUIs, even using the mouse.
#REDIRECT [[user interface features]]
 
The character display in roguelikes is however different; instead of representing words or graphical components of a GUI, each character has a meaning on its own.
 
This is one of the basic characteristics of roguelikes, although it is not a deciding one as the developer may not feel comfortable with it and would instead go with a [[Graphical Display]].
 
There are some Adventure and RPG games that have a character display similar to the roguelikes, but that on failure in the other most important features don't qualify as roguelikes.

Latest revision as of 03:28, 21 September 2006