Difference between revisions of "ChessRogue"

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|influences = [[Rogue]]
|influences = [[Rogue]]
|status =  
|status =  
|released = 30 May 2005
|released = May 30 2005
|updated = 24 May 2007
|updated = October 20 2007 ([http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/1d954270fbff39f3/f0407d7867181b0b#f0407d7867181b0b 0.3.0])
|licensing =  
|licensing =  
|language = [[Kaya]]
|language = [[Kaya]]

Revision as of 13:24, 21 October 2007

Developer Chris Morris
Influences Rogue
Released May 30 2005
Updated October 20 2007 (0.3.0)
P. Language Kaya
Platforms Windows, Linux
Interface ASCII
Game Length 50 minutes
Official site of ChessRogue

ChessRogue is an out-of-challenge 7DRL written by Chris Morris. It is an interesting experiment in bringing chess rules to a roguelike environment.


There are few types of enemies in the whole game, but each has its unique abilities. All pieces (including you) have but one hit point. That means that the player has to plan moves carefully; any error may result in instant death. By capturing a certain number of enemy pieces of one type a special ability is granted. The more opponents have been defeated, the more moves are available to choose from.


The first version was coded in about three days. The second was released in order to fix a few bugs. Recently, the author took ChessRogue to the project stage. Old sources and binaries are still kept at the previous site, but current development is continued on SourceForge.

Related links