Difference between revisions of "City of the Damned"

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|released = Jan 07, 2016
|released = Jan 07, 2016
|relver = 1.0
|relver = 1.0
|updated = Jan 12, 2016
|updated = Jan 17, 2016
|updver = 1.0.2
|updver = 1.0.3
|language = [[Common Lisp]]
|language = [[Common Lisp]]
|platforms = [[Windows]], [[Linux]]
|platforms = [[Windows]], [[Linux]]
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* Remeber, "friendly fire" is allowed for your faction. Be cautions when walking side by side your "friends".
* Remeber, "friendly fire" is allowed for your faction. Be cautions when walking side by side your "friends".
* To win, kill all angels or ascend beyond Archdemon. Destruction of mankind is not enough.
* To win, kill all angels or ascend beyond Archdemon. Destruction of mankind is not enough.
== Humans ==
* Humans are generally weak and frail.
* Citizens of the City will try to flee whenever there is an enemy in sight.
* Priests are immune to possession and will preach to smite their foes or grant allies divine shield. Smiting applies minor damage to all enemies in sight, while divine shield gives a one-time protection from any harm.
* Satanists are allied with demons and are opposed to angels and the citizens of the City. They have are able to call demons to them for free and curse all enemies in sight with inaccuracy.
* Soldiers arrive towards the end of the battle for the City. They are allied with the citizens but oppose both angels and demons. They are armed with single-shot rifles and need to reload every other turn. But their numbers and the ability to apply damage at range can make short work of any supernatural being. Though they can not see through illusions, any disguise will be removed when they are attacked in melee.


== Links ==
== Links ==

Revision as of 19:16, 17 January 2017

City of the Damned
Stable game
Developer Gwathlobal
Theme Christian mythology
Influences City of the Condemned
Released Jan 07, 2016 (1.0)
Updated Jan 17, 2016 (1.0.3)
Licensing Open Source
P. Language Common Lisp
Platforms Windows, Linux
Interface SDL
Game Length ~10 minutes
Official site of City of the Damned
City of the Damned is a coffeebreak roguelike


The Legions of Hell invaded the City with the intention to slay its inhabitants. The Heavenly Forces had to intervene. Now both sides are bent to fight each other until none of the opponents remain. Choose your side and join the fray!

City of the Damned a simple fast-paced coffeebreak roguelike inspired by (or you should probably say, is a remake of) a 7DRL entry City of the Condemned by aave.

cotd_screen.png

Features

  • Giant overland City
  • Angels and Demons battling in its streets
  • Factions and allies
  • Blood and gore

Gameplay

  • You can side either with Angels or with Demons. Though mankind is allied with angels, it is mainly stuck in the conflict between the parties.
  • You are not alone and should not be able to overcome all obstacles by yourself, some enemies will require aid of your allies.
  • Your enemies are able to hide their true appearence, so observe and learn their tactics to avoid nasty surprises.
  • You can attack your allies but not members of your own faction. This does not extend to demons - they can attack anyone.
  • Your resource is power. You can stockpile it to get a "level up" or spend it on your abilities.
  • You gain power proportional to the strength of killed enemies. Besides each party has other special ways to gain power.

The Heavenly Forces

  • The Heavenly Forces are represented with two units: Angel and Archangel.
  • You start as an Angel who can easily dispatch lowly Imps.
  • You can bless humans to gain power.
  • You are able to hide you divinity and disguise yourself as a human to lure enemies to you.
  • Your strength is the ability to heal yourself when needed.
  • To win, kill all demons or ascend beyond Archangel. Survival of mankind is not required.

The Legions of Hell

  • The Legions of Hell are represented with three units: Imp, Demon and Archdemon.
  • You start as a puny Imp who is no match for an Angel. Run or summon help when confronted by one.
  • Imps and demons are able to possess humans. Once "in possession", you will appear as this human to everybody else. Archdemons no longer need this cowardly tactic and can not possess anybody.
  • You kill humans (or fellow demons, by the way) to gain power and heal.
  • Beware of blessed ones. When you touch them - you will burn and consume the blessing. Blessed humans are immune to possession. Though the damage from blessings is minor, it way prove fatal in some situations.
  • Your strength is the ability to summon allies to yourself to gang up on your enemy.
  • Remeber, "friendly fire" is allowed for your faction. Be cautions when walking side by side your "friends".
  • To win, kill all angels or ascend beyond Archdemon. Destruction of mankind is not enough.

Humans

  • Humans are generally weak and frail.
  • Citizens of the City will try to flee whenever there is an enemy in sight.
  • Priests are immune to possession and will preach to smite their foes or grant allies divine shield. Smiting applies minor damage to all enemies in sight, while divine shield gives a one-time protection from any harm.
  • Satanists are allied with demons and are opposed to angels and the citizens of the City. They have are able to call demons to them for free and curse all enemies in sight with inaccuracy.
  • Soldiers arrive towards the end of the battle for the City. They are allied with the citizens but oppose both angels and demons. They are armed with single-shot rifles and need to reload every other turn. But their numbers and the ability to apply damage at range can make short work of any supernatural being. Though they can not see through illusions, any disguise will be removed when they are attacked in melee.

Links