City of the Damned
|City of the Damned|
|Influences||City of the Condemned|
|Released||Jan 07, 2017 (1.0)|
|Updated||May 13, 2017 (1.1.2)|
|P. Language||Common Lisp|
|Game Length||~10 minutes|
|Official site of City of the Damned|
The year is 1915. The Great War thunders in the west, but the Hinterland is not safe either. The Pandemonium Hierarchy invaded the City with the intention to slay its inhabitants. The Celestial Communion had to intervene. Now both sides are bent to fight each other until none of the opponents remain. Choose your side and join the fray!
- Giant overland City
- Angels and Demons battling in its streets
- Factions and allies
- Blood and gore
- Mounted combat
- Multi-tile monsters
- 3D environment
- Stealth gameplay
- You can side either with Angels or with Demons. Though mankind is allied with angels, it is mainly stuck in the conflict between the parties.
- You are not alone and should not be able to overcome all obstacles by yourself, some enemies will require the aid of your allies.
- Your enemies are able to hide their true appearance, so observe and learn their tactics to avoid nasty surprises.
- You can attack your allies but not members of your own faction. This does not extend to demons - they can attack anyone.
- Your resource is power. You can stockpile it to get a "level up" or spend it on your abilities.
- You gain power proportional to the strength of killed enemies. Besides each party has other special ways to gain power.
The Celestial Communion
- The Celestial Communion is represented with two units: Angel and Archangel.
- You start as an Angel who can easily dispatch lowly Imps.
- You can bless humans to gain power.
- You are able to hide your divinity and disguise yourself as a human to lure enemies to you.
- Your strength is the ability to heal yourself when needed.
- To win, kill all demons or ascend beyond Archangel. Survival of mankind is not required.
The Pandemonium Hierarchy
- The Pandemonium Hierarchy is represented with three units: Imp, Demon, and Archdemon.
- You start as a puny Imp who is no match for an Angel. Run or summon help when confronted by one.
- Imps and demons are able to possess humans. Once "in possession", you will appear as this human to everybody else. Archdemons no longer need this cowardly tactic and can not possess anybody.
- You kill humans (or fellow demons, by the way) to gain power and heal.
- Beware of blessed ones. When you touch them - you will burn and consume the blessing. Blessed humans are immune to possession. Though the damage from blessings is minor, it may prove fatal in some situations.
- Your strength is the ability to summon allies to yourself to gang up on your enemy.
- Remeber, "friendly fire" is allowed for your faction. Be cautions when walking side by side your "friends".
- To win, kill all angels or ascend beyond Archdemon. Destruction of mankind is not enough.
Citizens of the City
- Humans are generally weak and frail.
- Citizens of the City will try to flee whenever there is an enemy in sight.
- Priests are immune to possession and will preach to smite their foes or grant allies divine shield. Smiting applies minor damage to all enemies in sight, while divine shield gives a one-time protection from any harm.
- Satanists are allied with demons and are opposed to angels and the citizens of the City. They have are able to call demons to them for free and curse all enemies in sight with inaccuracy.
- The military arrives towards the end of the battle for the City. It is allied with the citizens but opposes both angels and demons.
- The military is comprised of five units: Soldiers, Scouts, Sergeants, Machine-gunners and Chaplains. All of them are capable of ranged combat but do not gain power whatsoever.
- Soldiers are armed with single-shot rifles and need to reload every other turn.
- Scouts have a more powerful rifle than soldiers, are able to reveal the true form of a single enemy and enter the battle riding a horse.
- Sergeants wield six-round revolvers that deal less damage than a rifle but do not need to be reloaded so often.
- Machine-gunners carry a light machine gun capable of firing the whole magazine in one turn. Alas, its accuracy leaves to be desired.
- Chaplains are also armed with six-round revolvers but, more importantly, are able to pray to reveal disguised enemies or to grant divine protection to allies (similar to priests). They can also issue a "Follow me" order to lead other troops across the battlefield.
- If you side with the military, you may start as a Chaplain or as a Scout.
- Chaplains are accompanied by a host of loyal troops.
- Scouts start alone but compensate that with unsurpassed speed. Be careful, though - unlike a Chaplain, you do not have protection from possession. So if a demon traps you in your own body, the game is over for you.
- To win, you need to kill all demons. Destruction of angels is unnecessary though sometimes inevitable.
- The criminals (who are opposed to the citizens and the military, but will not attack the Angels) are kept mainly in the prison.
- You may start as the Thief, who is found somewhere on the rooftops of the City.
- The Thief's primary weapons are stealth and an ability to climb walls. Unlike all other characters, he is able to evade any conflict by hiding in the shadows or getting some place he can not be reached.
- The Thief's goal is to get hold of enough gold and leave this accursed City.
- The Satanists are those who opened the gates for the Hierarchy to enter. They are allied with Demons and thus are enemies of everyone else.
- Satanists are able to curse to cause inaccuracy and to raise dead. You may start as one.
- While the undead (which are technically demons possessing dead bodies) are generally weak, there is no shortage of material in the City to create an enormous army.
- Satanists share the same goal with the Demons - to kill all Angels.