Difference between revisions of "Cogmind"

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{{game-alpha
{{game-alpha
|name = Cogmind
|name = Cogmind
|developer = [http://www.gridsagegames.com/blog/ Grid Sage Games] ([[Kyzrati]])
|developer = [http://www.gridsagegames.com Grid Sage Games] ([[Kyzrati]])
|theme = [[Sci-Fi]]
|theme = [[Sci-Fi]]
|influences = Battletech (very loosely)
|influences = Battletech (very loosely)
|released = TBD Early Q2 2015
|released = May 19, 2015 (Alpha 1)
|updated = N/A
|updated = January 17, 2017 (Alpha 13)
|licensing = [[Commercial]]
|licensing = [[Commercial]]
|language = [[Cpp]]
|language = [[Cpp]]
|platforms = [[Windows]]
|platforms = [[Windows]]
|interface = [[ASCII]], [[Graphical tiles]], [[Keyboard]], [[Mouse]]
|interface = [[ASCII]], [[Tiles|Graphical tiles]], [[Keyboard]], [[Mouse]]
|length = Unknown
|length = Short or long, depending on play style and chosen path
|site = http://www.gridsagegames.com/cogmind/
|site = http://www.gridsagegames.com/cogmind/
}}
}}
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(If you're familiar with the 7DRL version, significant additions to the experience include melee combat, potential allies, multi-slot parts, multi-tile robots, hacking and interactive machines, and full use of sound effects. Oh yeah, and a professional sprite set.)
(If you're familiar with the 7DRL version, significant additions to the experience include melee combat, potential allies, multi-slot parts, multi-tile robots, hacking and interactive machines, and full use of sound effects. Oh yeah, and a professional sprite set.)
'''''ALPHA LAUNCH TRAILER''''': https://youtu.be/fAuTK72ynTE


== Features ==
== Features ==
Line 59: Line 61:
== History ==
== History ==


An early prototype for the game was developed for [[7DRL Challenge 2012]], and is still playable as a free download available [http://cogmindrl.blogspot.com/p/files.html here]. The official game will improve significantly on that prototype in every way, and then some.  
An early prototype for the game was developed for [[7DRL Challenge 2012]], and is still playable as a free download available [http://cogmindrl.blogspot.com/p/files.html here]. The official game improves significantly on that prototype in every way, and then some.


== More Info ==
== More Info ==
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* [http://www.gridsagegames.com/cogmind/faq.html FAQ and Roadmap]
* [http://www.gridsagegames.com/cogmind/faq.html FAQ and Roadmap]
* [http://www.gridsagegames.com/blog/ Devblog]
* [http://www.gridsagegames.com/blog/ Devblog]
* [http://www.gridsagegames.com/forums/ Forums]
* [http://www.gridsagegames.com/wiki/ Wiki]
* [http://www.indiedb.com/games/cogmind Indie DB]
* [http://www.indiedb.com/games/cogmind Indie DB]
* [http://www.reddit.com/r/Cogmind/ Reddit]
* [https://twitter.com/GridSageGames Twitter]
* [https://twitter.com/GridSageGames Twitter]
* [https://www.facebook.com/Cogmind Facebook]
* [https://www.facebook.com/Cogmind Facebook]
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== Screenshots ==
== Screenshots ==


Mockup of in-development ASCII version:
'''''ALPHA LAUNCH TRAILER''''': https://youtu.be/fAuTK72ynTE
 
Combat and destruction in tiles mode:


http://www.gridsagegames.com/images/cogmind/OP_media_140429/cogmind_mockup_v3.png
http://i.imgur.com/mBiMVyi.gif




ASCII art and a fully-animated GUI:
ASCII art and a fully-animated GUI:


http://www.gridsagegames.com/images/cogmind/OP_media_140429/cogmind_item_art_scrolling.gif
http://www.gridsagegames.com/images/cogmind/OP_media_150111/cogmind_parts.gif




Hundreds of ASCII particle effects:
Hundreds of ASCII particle effects:


http://www.gridsagegames.com/images/cogmind/OP_media_140429/cogmind_particle_effects.png
http://www.gridsagegames.com/images/cogmind/OP_media_150111/cogmind_explosions_composite.gif


http://www.gridsagegames.com/images/cogmind/OP_media_140429/cogmind_weapon_paritcles_tesla+gammabomb.gif
[[Category:Futuristic roguelikes]] [[Category:Commercial games]]

Revision as of 02:13, 17 January 2017

Cogmind
Alpha Project
Developer Grid Sage Games (Kyzrati)
Theme Sci-Fi
Influences Battletech (very loosely)
Released May 19, 2015 (Alpha 1)
Updated January 17, 2017 (Alpha 13)
Licensing Commercial
P. Language Cpp
Platforms Windows
Interface ASCII, Graphical tiles, Keyboard, Mouse
Game Length Short or long, depending on play style and chosen path
Official site of Cogmind


A science fiction-themed traditional roguelike in which you play a robot that builds itself from components found or salvaged from other robots.

Description

While exploring the world you find (or take) power sources, propulsion units, utilities, and weapons, and attach them to yourself to create a slow tank bristling with weapons, or a fast-moving flyer zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin bot, or whatever else you can come up with from the salvage you find. The game can quickly change as you lose components and your loadout changes.

Action is turn-based but you don't have "action points" per se; instead, every action takes a certain amount of time, and robots that can perform actions more quickly can continue to due so until another robot is ready to act.

Combat is optional if you can avoid it, and there is no grinding for XP since the game rewards you for simply reaching new areas.

While not fighting/sneaking, you can find/construct allies, hack machines, manipulate your enemies, and explore the story through terminals spread throughout the complex.

(If you're familiar with the 7DRL version, significant additions to the experience include melee combat, potential allies, multi-slot parts, multi-tile robots, hacking and interactive machines, and full use of sound effects. Oh yeah, and a professional sprite set.)

ALPHA LAUNCH TRAILER: https://youtu.be/fAuTK72ynTE

Features

Notable:

  • Animated ASCII particle effects (weapons/explosions etc.)
  • Animated interface
  • Sound effects
  • Fully destructible terrain
  • Full mouse and keyboard support for all commands
  • Drag-and-drop support for mouse
  • ASCII art

General/Common:

  • Resource management
  • Inventory and equipment system
  • Item identification system (for a subset of powerful items)
  • Fog of war
  • Several damage types each with unique properties/effects
  • Simple yet dynamic combat system
  • No grinding/XP (character development is automatic through exploration)
  • Multiple AI behaviors
  • Numerous items, special abilities, and enemies
  • Permadeath
  • Autosave/load on exit/startup
  • Large randomly generated maps
  • Turn-based action
  • Single player
  • All units use the same ruleset as the player
  • Score output to an external file, with detailed statistics

History

An early prototype for the game was developed for 7DRL Challenge 2012, and is still playable as a free download available here. The official game improves significantly on that prototype in every way, and then some.

More Info

Screenshots

ALPHA LAUNCH TRAILER: https://youtu.be/fAuTK72ynTE

Combat and destruction in tiles mode:

mBiMVyi.gif


ASCII art and a fully-animated GUI:

cogmind_parts.gif


Hundreds of ASCII particle effects:

cogmind_explosions_composite.gif