Difference between revisions of "Complete Roguelike Tutorial, using python+libtcod, part 1 code"
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Line 15: | Line 15: | ||
SCREEN_WIDTH = 80 | SCREEN_WIDTH = 80 | ||
SCREEN_HEIGHT = 50 | SCREEN_HEIGHT = 50 | ||
LIMIT_FPS = 20 #20 frames-per-second maximum | LIMIT_FPS = 20 #20 frames-per-second maximum | ||
libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) | libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) | ||
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False) | libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False) | ||
libtcod.sys_set_fps(LIMIT_FPS) | libtcod.sys_set_fps(LIMIT_FPS) | ||
while not libtcod.console_is_window_closed(): | |||
libtcod.console_set_default_foreground(0, libtcod.white) | |||
libtcod.console_put_char(0, 1, 1, '@', libtcod.BKGND_NONE) | |||
libtcod.console_flush() | |||
</syntaxhighlight></div> | |||
== Moving around == | |||
<div style="background-color: #EEEEEE; border-style: dotted"><syntaxhighlight lang="python"> | |||
import libtcodpy as libtcod | |||
#actual size of the window | |||
SCREEN_WIDTH = 80 | |||
SCREEN_HEIGHT = 50 | |||
LIMIT_FPS = 20 #20 frames-per-second maximum | |||
def handle_keys(): | def handle_keys(): | ||
global playerx, playery | global playerx, playery | ||
#key = libtcod.console_check_for_keypress() #real-time | #key = libtcod.console_check_for_keypress() #real-time | ||
key = libtcod.console_wait_for_keypress(True) #turn-based | key = libtcod.console_wait_for_keypress(True) #turn-based | ||
if key.vk == libtcod.KEY_ENTER and key.lalt: | if key.vk == libtcod.KEY_ENTER and key.lalt: | ||
# Alt+Enter: toggle fullscreen | #Alt+Enter: toggle fullscreen | ||
libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen()) | libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen()) | ||
elif key.vk == libtcod.KEY_ESCAPE: | elif key.vk == libtcod.KEY_ESCAPE: | ||
return True # exit game | return True #exit game | ||
# movement keys | #movement keys | ||
if libtcod.console_is_key_pressed(libtcod.KEY_UP): | if libtcod.console_is_key_pressed(libtcod.KEY_UP): | ||
playery -= 1 | playery -= 1 | ||
elif libtcod.console_is_key_pressed(libtcod.KEY_DOWN): | elif libtcod.console_is_key_pressed(libtcod.KEY_DOWN): | ||
playery += 1 | playery += 1 | ||
elif libtcod.console_is_key_pressed(libtcod.KEY_LEFT): | elif libtcod.console_is_key_pressed(libtcod.KEY_LEFT): | ||
playerx -= 1 | playerx -= 1 | ||
elif libtcod.console_is_key_pressed(libtcod.KEY_RIGHT): | elif libtcod.console_is_key_pressed(libtcod.KEY_RIGHT): | ||
playerx += 1 | playerx += 1 | ||
############################################# | |||
# Initialization & Main Loop | |||
############################################# | |||
libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD) | |||
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False) | |||
libtcod.sys_set_fps(LIMIT_FPS) | |||
playerx = SCREEN_WIDTH/2 | playerx = SCREEN_WIDTH/2 | ||
Line 52: | Line 86: | ||
while not libtcod.console_is_window_closed(): | while not libtcod.console_is_window_closed(): | ||
libtcod.console_set_default_foreground(0, libtcod.white) | libtcod.console_set_default_foreground(0, libtcod.white) | ||
libtcod.console_put_char(0, | libtcod.console_put_char(0, playerx, playery, '@', libtcod.BKGND_NONE) | ||
libtcod.console_flush() | libtcod.console_flush() | ||
libtcod.console_put_char(0, playerx, playery, ' ', libtcod.BKGND_NONE) | |||
#handle keys and exit game if needed | |||
exit = handle_keys() | exit = handle_keys() | ||
if exit: | if exit: | ||
break | break | ||
</syntaxhighlight></div> | </syntaxhighlight></div> | ||
[[Category:Developing]] | [[Category:Developing]] |
Latest revision as of 16:28, 16 September 2017
This is part of a series of tutorials; the main page can be found here. The tutorial uses libtcod version 1.6.0 and above. If you choose to use 1.5.1, you can find the old version here. |
Showing the @ on screen
import libtcodpy as libtcod
#actual size of the window
SCREEN_WIDTH = 80
SCREEN_HEIGHT = 50
LIMIT_FPS = 20 #20 frames-per-second maximum
libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD)
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False)
libtcod.sys_set_fps(LIMIT_FPS)
while not libtcod.console_is_window_closed():
libtcod.console_set_default_foreground(0, libtcod.white)
libtcod.console_put_char(0, 1, 1, '@', libtcod.BKGND_NONE)
libtcod.console_flush()
Moving around
import libtcodpy as libtcod
#actual size of the window
SCREEN_WIDTH = 80
SCREEN_HEIGHT = 50
LIMIT_FPS = 20 #20 frames-per-second maximum
def handle_keys():
global playerx, playery
#key = libtcod.console_check_for_keypress() #real-time
key = libtcod.console_wait_for_keypress(True) #turn-based
if key.vk == libtcod.KEY_ENTER and key.lalt:
#Alt+Enter: toggle fullscreen
libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
elif key.vk == libtcod.KEY_ESCAPE:
return True #exit game
#movement keys
if libtcod.console_is_key_pressed(libtcod.KEY_UP):
playery -= 1
elif libtcod.console_is_key_pressed(libtcod.KEY_DOWN):
playery += 1
elif libtcod.console_is_key_pressed(libtcod.KEY_LEFT):
playerx -= 1
elif libtcod.console_is_key_pressed(libtcod.KEY_RIGHT):
playerx += 1
#############################################
# Initialization & Main Loop
#############################################
libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD)
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False)
libtcod.sys_set_fps(LIMIT_FPS)
playerx = SCREEN_WIDTH/2
playery = SCREEN_HEIGHT/2
while not libtcod.console_is_window_closed():
libtcod.console_set_default_foreground(0, libtcod.white)
libtcod.console_put_char(0, playerx, playery, '@', libtcod.BKGND_NONE)
libtcod.console_flush()
libtcod.console_put_char(0, playerx, playery, ' ', libtcod.BKGND_NONE)
#handle keys and exit game if needed
exit = handle_keys()
if exit:
break