Difference between revisions of "Complete Roguelike Tutorial, using python+libtcod, part 1 code"

From RogueBasin
Jump to navigation Jump to search
(Reverting a mistaken overwrite)
Line 38: Line 38:


<div style="background-color: #EEEEEE; border-style: dotted"><syntaxhighlight lang="python">
<div style="background-color: #EEEEEE; border-style: dotted"><syntaxhighlight lang="python">
import libtcodpy as libtcod
#!/usr/bin/env python
import libtcodpy as tcod


#actual size of the window
# ######################################################################
SCREEN_WIDTH = 80
# Global Game Settings
SCREEN_HEIGHT = 50
# ######################################################################
# Windows Controls
FULLSCREEN = False
SCREEN_WIDTH = 80 # characters wide
SCREEN_HEIGHT = 50 # characters tall
LIMIT_FPS = 20  # 20 frames-per-second maximum
# Game Controls
TURN_BASED = True  # turn-based game


LIMIT_FPS = 20  #20 frames-per-second maximum
 
def initialize_game():
    # Setup player
    global player_x, player_y
    player_x = SCREEN_WIDTH // 2
    player_y = SCREEN_HEIGHT // 2
 
    # Setup Font
    font_filename = 'terminal.png'
    font_flags = tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_ASCII_INCOL
    tcod.console_set_custom_font(font_filename, font_flags)
 
    # Initialize screen
    title = 'Python 3 + Libtcod tutorial'
    tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, title, FULLSCREEN)
 
    # Set FPS
    tcod.sys_set_fps(LIMIT_FPS)
 
 
# ######################################################################
# User Input
# ######################################################################
def get_key_event(turn_based=None):
    if turn_based:
        # Turn-based game play; wait for a key stroke
        key = tcod.console_wait_for_keypress(True)
    else:
        # Real-time game play; don't wait for a player's key stroke
        key = tcod.console_check_for_keypress()
    return key




def handle_keys():
def handle_keys():
     global playerx, playery
     global playerx, player_y
   
 
    #key = libtcod.console_check_for_keypress()  #real-time
     key = get_key_event(TURN_BASED)
     key = libtcod.console_wait_for_keypress(True) #turn-based
 
   
     if key.vk == tcod.KEY_ENTER and key.lalt:
     if key.vk == libtcod.KEY_ENTER and key.lalt:
         # Alt+Enter: toggle fullscreen
         #Alt+Enter: toggle fullscreen
         tcod.console_set_fullscreen(not tcod.console_is_fullscreen())
         libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
 
       
     elif key.vk == tcod.KEY_ESCAPE:
     elif key.vk == libtcod.KEY_ESCAPE:
         return True  # exit game
         return True  #exit game
 
   
     # movement keys
     #movement keys
     if tcod.console_is_key_pressed(tcod.KEY_UP):
     if libtcod.console_is_key_pressed(libtcod.KEY_UP):
         player_y -= 1
         playery -= 1
 
       
     elif tcod.console_is_key_pressed(tcod.KEY_DOWN):
     elif libtcod.console_is_key_pressed(libtcod.KEY_DOWN):
         player_y += 1
         playery += 1
 
       
     elif tcod.console_is_key_pressed(tcod.KEY_LEFT):
     elif libtcod.console_is_key_pressed(libtcod.KEY_LEFT):
         playerx -= 1
         playerx -= 1
       
 
     elif libtcod.console_is_key_pressed(libtcod.KEY_RIGHT):
     elif tcod.console_is_key_pressed(tcod.KEY_RIGHT):
         playerx += 1
         playerx += 1




#############################################
#############################################
# Initialization & Main Loop
# Main Game Loop
#############################################
#############################################


libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD)
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False)
libtcod.sys_set_fps(LIMIT_FPS)


playerx = SCREEN_WIDTH/2
def main():
playery = SCREEN_HEIGHT/2
    initialize_game()
 
    exit_game = False
    while not tcod.console_is_window_closed() and not exit_game:
        tcod.console_set_default_foreground(0, tcod.white)
        tcod.console_put_char(0, playerx, player_y, '@', tcod.BKGND_NONE)
        tcod.console_flush()
        tcod.console_put_char(0, playerx, player_y, ' ', tcod.BKGND_NONE)
 
        exit_game = handle_keys()
 


while not libtcod.console_is_window_closed():
main()
   
    libtcod.console_set_default_foreground(0, libtcod.white)
    libtcod.console_put_char(0, playerx, playery, '@', libtcod.BKGND_NONE)
   
    libtcod.console_flush()
   
    libtcod.console_put_char(0, playerx, playery, ' ', libtcod.BKGND_NONE)
   
    #handle keys and exit game if needed
    exit = handle_keys()
    if exit:
        break
</syntaxhighlight></div>
</syntaxhighlight></div>


[[Category:Developing]]
[[Category:Developing]]

Revision as of 15:01, 16 September 2017

This is part of a series of tutorials; the main page can be found here.

The tutorial uses libtcod version 1.6.0 and above.

If you choose to use 1.5.1, you can find the old version here.
If you choose to use 1.5.0, you can find the old version here.

Showing the @ on screen

import libtcodpy as libtcod

#actual size of the window
SCREEN_WIDTH = 80
SCREEN_HEIGHT = 50

LIMIT_FPS = 20  #20 frames-per-second maximum


libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD)

libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False)

libtcod.sys_set_fps(LIMIT_FPS)

while not libtcod.console_is_window_closed():
    
    libtcod.console_set_default_foreground(0, libtcod.white)
    
    libtcod.console_put_char(0, 1, 1, '@', libtcod.BKGND_NONE)
    
    libtcod.console_flush()


Moving around

#!/usr/bin/env python
import libtcodpy as tcod

# ######################################################################
# Global Game Settings
# ######################################################################
# Windows Controls
FULLSCREEN = False
SCREEN_WIDTH = 80  # characters wide
SCREEN_HEIGHT = 50  # characters tall
LIMIT_FPS = 20  # 20 frames-per-second maximum
# Game Controls
TURN_BASED = True  # turn-based game


def initialize_game():
    # Setup player
    global player_x, player_y
    player_x = SCREEN_WIDTH // 2
    player_y = SCREEN_HEIGHT // 2

    # Setup Font
    font_filename = 'terminal.png'
    font_flags = tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_ASCII_INCOL
    tcod.console_set_custom_font(font_filename, font_flags)

    # Initialize screen
    title = 'Python 3 + Libtcod tutorial'
    tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, title, FULLSCREEN)

    # Set FPS
    tcod.sys_set_fps(LIMIT_FPS)


# ######################################################################
# User Input
# ######################################################################
def get_key_event(turn_based=None):
    if turn_based:
        # Turn-based game play; wait for a key stroke
        key = tcod.console_wait_for_keypress(True)
    else:
        # Real-time game play; don't wait for a player's key stroke
        key = tcod.console_check_for_keypress()
    return key


def handle_keys():
    global playerx, player_y

    key = get_key_event(TURN_BASED)

    if key.vk == tcod.KEY_ENTER and key.lalt:
        # Alt+Enter: toggle fullscreen
        tcod.console_set_fullscreen(not tcod.console_is_fullscreen())

    elif key.vk == tcod.KEY_ESCAPE:
        return True  # exit game

    # movement keys
    if tcod.console_is_key_pressed(tcod.KEY_UP):
        player_y -= 1

    elif tcod.console_is_key_pressed(tcod.KEY_DOWN):
        player_y += 1

    elif tcod.console_is_key_pressed(tcod.KEY_LEFT):
        playerx -= 1

    elif tcod.console_is_key_pressed(tcod.KEY_RIGHT):
        playerx += 1


#############################################
# Main Game Loop
#############################################


def main():
    initialize_game()

    exit_game = False
    while not tcod.console_is_window_closed() and not exit_game:
        tcod.console_set_default_foreground(0, tcod.white)
        tcod.console_put_char(0, playerx, player_y, '@', tcod.BKGND_NONE)
        tcod.console_flush()
        tcod.console_put_char(0, playerx, player_y, ' ', tcod.BKGND_NONE)

        exit_game = handle_keys()


main()