Difference between revisions of "Complete Roguelike Tutorial, using python3+libtcod"

From RogueBasin
Jump to navigation Jump to search
(First edit)
 
(Real first edit)
Line 1: Line 1:
First edit for bix
__TOC__
 
== '''Short introduction''' ==
 
=== Welcome! ===
 
Welcome to this tutorial! As you probably guessed, the goal is to have a one-stop-shop for all the info you need on how to build a good Roguelike from scratch. We hope you find it useful! But first, some quick Q&A.
 
=== Why Python? ===
 
Most people familiar with this language will tell you it's fun!  Python aims to be simple but powerful, and very accessible to beginners.  This tutorial would probably be much harder without it. We insist that you install/use Python 3.6 and go through at least the first parts of the [http://docs.python.org/tutorial/ Python 3 Tutorial]. This tutorial will be much easier if you've experimented with the language first. Remember that the [https://docs.python.org/3/library/index.html Python Library Reference] is your friend -- the standard library has everything you might need and when programming you should be ready to search it for help on any unknown function you might encounter.
 
<center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C" width="60%"><tr><td><center>
This tutorial is for <b>Python 3 only</b>, and it is strongly recommended you use the latest Python 3.6 release.
 
If you choose to use earlier versions of Python, you may encounter problems you need to overcome.<br/>
</center></td></tr></table></center>
 
=== Why libtcod? ===
 
If you haven't seen it in action yet, check out the [https://bitbucket.org/libtcod/libtcod/wiki/Features features] and [http://roguecentral.org/doryen/projects-2/ some projects] where it was used successfully. It's extremely easy to use and has tons of useful functions specific to RogueLikes (RLs).
 
==== Windows installation of libtcod ====
If you're using Windows, download either the Win32 or x64 build [https://bitbucket.org/libtcod/libtcod/downloads from bitbucket].  Various samples are prebuilt and included, and can be used to both experiment with the various features and see what is possible.
 
==== Mac installation of libtcod ====
 
See [http://www.roguebasin.com/index.php?title=Installing_LibTCOD_on_Mac Installing LIBTCOD on Mac]
 
==== Linux installation of libtcod ====
 
See [http://www.roguebasin.com/index.php?title=Installing_LibTCOD_on_Linux Installing LibTCOD on Linux]
 
For other platforms, you're going to have to compile them yourself.
 
=== Other languages ===
 
There are no known versions of this tutorial for other programming languages than Python, for libtcod 1.6.0.  However, you can hop back to [http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod&oldid=43255 the tutorial for 1.5.1] and find some option there to work from.
 
[http://rogueliketutorials.com/ Here] you'll find completed ports, one for Python 3 and libtcod (revising this tutorial "with good coding practices kept in mind from the beginning") and another for Python 3 and TDL, created by [https://www.reddit.com/user/TStand90 /u/TStand90] for r/roguelikedev [https://www.reddit.com/r/roguelikedev/wiki/python_tutorial_series Tutorial Tuesday 2017].
 
A separate work-in-progress port of this tutorial for Python 3 and tdl (a pythonic cffi port of libtcod) can be found [http://www.roguebasin.com/index.php?title=Roguelike_Tutorial,_using_python3%2Btdl here].
 
==Start the tutorial==
 
Follow the first link to get started!
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 1|Part 1: Graphics]]'''
*: Start your game right away by setting up the screen, printing the stereotypical @ character and moving it around with the arrow keys.
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 2|Part 2: The object and the map]]'''
*: This introduces two new concepts: the generic object system that will be the basis for the whole game, and a general map object that you'll use to hold your dungeon.
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 3|Part 3: The dungeon]]'''
*: Learn how to code up a neat little dungeon generator.
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 4|Part 4: Field-of-view and exploration]]'''
*: Display the player's field-of-view (FOV) and explore the dungeon gradually (also known as fog-of-war).
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 5|Part 5: Preparing for combat]]'''
*: Place some orcs and trolls around the dungeon (they won't stay there for long!). Also, deal with blocking objects and game states, which are important before coding the next part.
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 6|Part 6: Going Berserk!]]'''
*: Stalking monsters, fights, splatter -- need we say more?
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 7|Part 7: The GUI]]'''
*: A juicy Graphical User Interface with status bars and a colored message log for maximum eye-candy. Also, the infamous "look" command, with a twist: you can use the mouse.
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 8|Part 8: Items and Inventory]]'''
*: The player gets to collect ("borrow") items from the dungeon and use them, with a neat inventory screen. More items added in the next part.
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 9|Part 9: Spells and ranged combat]]'''
*: The player's strategic choices increase exponentially as we add a few magic scrolls to the mix. Covers damage and mind spells, as well as ranged combat.
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 10|Part 10: Main menu and saving]]'''
*: A main menu complete with a background image and the ability to save and load the game.
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 11|Part 11: Dungeon levels and character progression]]'''
*: Let the player venture deeper into the dungeon and grow stronger, including experience gain, levels and raising stats!
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 12|Part 12: Monster and item progression]]'''
*: Deeper dungeon levels become increasingly more difficult! Here we create tools for dealing with chances and making them vary with level.
 
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, part 13|Part 13: Adventure gear]]'''
*: Swords, shields and other equipment can now help the player by granting hefty bonuses. The bonus system can also be used for all kinds of magics and buffs!
 
 
 
==Extras==
 
Some stuff that is entirely optional and didn't make it in; check this out if you finished the tutorial and are looking for some modifications and improvements to your game -- some are easy, others are more advanced.
 
 
* '''[[Complete Roguelike Tutorial, using Python3+libtcod, extras#A neat Python shortcut for Notepad++|A neat Python shortcut for Notepad++]]'''
*: For Notepad++ users, how to set up a shortcut to help you debugging.
 
* '''[[Complete Roguelike Tutorial, using Python3+libtcod, extras#Old-school wall and floor tiles|Old-school wall and floor tiles]]'''
*: Using characters in tiles, without getting weird graphical glitches. This is actually very simple.
 
* '''[[Complete Roguelike Tutorial, using Python3+libtcod, extras#Real-time combat|Real-time combat]]'''
*: A speed system to change the tutorial's turn-based combat to real-time!
 
* '''[[Complete Roguelike Tutorial, using Python3+libtcod, extras#Mouse-driven Menus|Mouse-driven menus]]'''
*: Add basic mouse support to your menus!
 
* '''[[Complete Roguelike Tutorial, using python3+libtcod, extras scrolling code|Scrolling maps]]'''
*: Placeholder page for the scrolling map code. Tutorial text will be written soon.
 
* '''[[Complete Roguelike Tutorial, using Python3+libtcod, extras#Creating a Binary|Creating a Binary]]'''
*: Package and deliver your game the nice way!
 
* '''[[Complete Roguelike Tutorial, using Python3+libtcod, extras#A* Pathfinding|A* Pathfinding]]'''
*: A good pathfinding system
 
* '''[[Complete Roguelike Tutorial, using Python3+libtcod, extras#Using Graphical Tiles|Using Graphical Tiles]]'''
*: An alternative to solid colors or ASCII graphics
 
* '''[[Complete Roguelike Tutorial, using Python3+libtcod, extras#BSP Dungeon Generator|BSP Dungeon Generator]]'''
*: Binary Space Partitioning Dungeon Generator
 
==Credits==
 
Code and tutorial written by Jo&atilde;o F. Henriques (a.k.a. Jotaf). Thanks go out to George Oliver for helping with the layout, sections rearrangement, and syntax highlighting; Teddy Leach for his text reviews; and all the folks in the libtcod forums for their valuable feedback!
 
The most active place to discuss this tutorial, or libtcod in general, is the [https://www.reddit.com/r/roguelikedev/ roguelikedev subreddit].  Post if you're stuck, to show your own project, or just to say hi.  It's always cool to get some feedback on the tutorial, and hear about other roguelikes in development.  Also, past discussions can either be found in the old [http://roguecentral.org/doryen/forum/index.php?board=20.0 libtcod/Python forum] or the old [http://roguecentral.org/doryen/forum/index.php?topic=328.0 forum on this tutorial].
 
[[Category: Developing]]

Revision as of 14:28, 14 September 2017

Short introduction

Welcome!

Welcome to this tutorial! As you probably guessed, the goal is to have a one-stop-shop for all the info you need on how to build a good Roguelike from scratch. We hope you find it useful! But first, some quick Q&A.

Why Python?

Most people familiar with this language will tell you it's fun! Python aims to be simple but powerful, and very accessible to beginners. This tutorial would probably be much harder without it. We insist that you install/use Python 3.6 and go through at least the first parts of the Python 3 Tutorial. This tutorial will be much easier if you've experimented with the language first. Remember that the Python Library Reference is your friend -- the standard library has everything you might need and when programming you should be ready to search it for help on any unknown function you might encounter.

This tutorial is for Python 3 only, and it is strongly recommended you use the latest Python 3.6 release.

If you choose to use earlier versions of Python, you may encounter problems you need to overcome.

Why libtcod?

If you haven't seen it in action yet, check out the features and some projects where it was used successfully. It's extremely easy to use and has tons of useful functions specific to RogueLikes (RLs).

Windows installation of libtcod

If you're using Windows, download either the Win32 or x64 build from bitbucket. Various samples are prebuilt and included, and can be used to both experiment with the various features and see what is possible.

Mac installation of libtcod

See Installing LIBTCOD on Mac

Linux installation of libtcod

See Installing LibTCOD on Linux

For other platforms, you're going to have to compile them yourself.

Other languages

There are no known versions of this tutorial for other programming languages than Python, for libtcod 1.6.0. However, you can hop back to the tutorial for 1.5.1 and find some option there to work from.

Here you'll find completed ports, one for Python 3 and libtcod (revising this tutorial "with good coding practices kept in mind from the beginning") and another for Python 3 and TDL, created by /u/TStand90 for r/roguelikedev Tutorial Tuesday 2017.

A separate work-in-progress port of this tutorial for Python 3 and tdl (a pythonic cffi port of libtcod) can be found here.

Start the tutorial

Follow the first link to get started!


  • Part 1: Graphics
    Start your game right away by setting up the screen, printing the stereotypical @ character and moving it around with the arrow keys.


  • Part 2: The object and the map
    This introduces two new concepts: the generic object system that will be the basis for the whole game, and a general map object that you'll use to hold your dungeon.




  • Part 5: Preparing for combat
    Place some orcs and trolls around the dungeon (they won't stay there for long!). Also, deal with blocking objects and game states, which are important before coding the next part.



  • Part 7: The GUI
    A juicy Graphical User Interface with status bars and a colored message log for maximum eye-candy. Also, the infamous "look" command, with a twist: you can use the mouse.


  • Part 8: Items and Inventory
    The player gets to collect ("borrow") items from the dungeon and use them, with a neat inventory screen. More items added in the next part.


  • Part 9: Spells and ranged combat
    The player's strategic choices increase exponentially as we add a few magic scrolls to the mix. Covers damage and mind spells, as well as ranged combat.





  • Part 13: Adventure gear
    Swords, shields and other equipment can now help the player by granting hefty bonuses. The bonus system can also be used for all kinds of magics and buffs!


Extras

Some stuff that is entirely optional and didn't make it in; check this out if you finished the tutorial and are looking for some modifications and improvements to your game -- some are easy, others are more advanced.


  • Real-time combat
    A speed system to change the tutorial's turn-based combat to real-time!
  • Scrolling maps
    Placeholder page for the scrolling map code. Tutorial text will be written soon.

Credits

Code and tutorial written by João F. Henriques (a.k.a. Jotaf). Thanks go out to George Oliver for helping with the layout, sections rearrangement, and syntax highlighting; Teddy Leach for his text reviews; and all the folks in the libtcod forums for their valuable feedback!

The most active place to discuss this tutorial, or libtcod in general, is the roguelikedev subreddit. Post if you're stuck, to show your own project, or just to say hi. It's always cool to get some feedback on the tutorial, and hear about other roguelikes in development. Also, past discussions can either be found in the old libtcod/Python forum or the old forum on this tutorial.