Difference between revisions of "Complete Roguelike Tutorial, using python3+libtcod, part 1 code"

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import libtcodpy as tcod
import libtcodpy as tcod


# Size of the terminal window in characters
# ######################################################################
# Global Game Settings
# ######################################################################
# Size of window
SCREEN_WIDTH = 80  # characters wide
SCREEN_WIDTH = 80  # characters wide
SCREEN_HEIGHT = 50  # characters tall
SCREEN_HEIGHT = 50  # characters tall
LIMIT_FPS = 20  # 20 frames-per-second maximum
LIMIT_FPS = 20  # 20 frames-per-second maximum


# Setup displayed font
# Setup Font
font_filename = 'arial10x10.png'
font_filename = 'arial10x10.png'
font_flags = tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD
tcod.console_set_custom_font(font_filename, tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD)
tcod.console_set_custom_font(font_filename, font_flags)


# Setup window
# Initialize screen
window_title = 'python/libtcod tutorial'
tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False)
fullscreen = False
tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, window_title, fullscreen)


# Limit frames per second
# Set FPS
tcod.sys_set_fps(LIMIT_FPS)
tcod.sys_set_fps(LIMIT_FPS)


# ######################################################################
# Game loop
# Game loop
# ######################################################################
while not tcod.console_is_window_closed():
while not tcod.console_is_window_closed():
     tcod.console_set_default_foreground(0, tcod.white)
     tcod.console_set_default_foreground(0, tcod.white)
Line 42: Line 43:
#!/usr/bin/env python
#!/usr/bin/env python
import libtcodpy as tcod
import libtcodpy as tcod


# ######################################################################
# ######################################################################
# Constants and Initial settings
# Global Game Settings
# ######################################################################
# ######################################################################
# Size of the terminal window in characters
# Windows Controls
FULLSCREEN = False
SCREEN_WIDTH = 80  # characters wide
SCREEN_WIDTH = 80  # characters wide
SCREEN_HEIGHT = 50  # characters tall
SCREEN_HEIGHT = 50  # characters tall
LIMIT_FPS = 20  # 20 frames-per-second maximum
LIMIT_FPS = 20  # 20 frames-per-second maximum
 
# Game Controls
 
TURN_BASED = True # turn-based game
# Setup displayed font
font_filename = 'arial10x10.png' # needs to be in same folder as this file
font_flags = tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD
tcod.console_set_custom_font(font_filename, font_flags)
 
 
# Setup window
window_title = 'Python 3 libtcod tutorial'
fullscreen = False
tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, window_title, fullscreen)
 
 
# Limit frames per second
tcod.sys_set_fps(LIMIT_FPS)
 
 
# Setup player's initial position
player_x = SCREEN_WIDTH // 2
player_y = SCREEN_HEIGHT // 2




# ######################################################################
# ######################################################################
# User Interface Control
# User Input
# ######################################################################
# ######################################################################
def handle_keys():
def get_key_event(turn_based=None):
     """Handles keyboard input
     if turn_based:
        # Turn-based game play; wait for a key stroke
        key = tcod.console_wait_for_keypress(True)
    else:
        # Real-time game play; don't wait for a player's key stroke
        key = tcod.console_check_for_keypress()
    return key


    Updates:
        player_x (int): x coordinate of player position
        player_y (int): y coordinate of player position


    Returns:
def handle_keys():
        bool: True if exit the game is requested else False
    """
     global player_x, player_y
     global player_x, player_y


    exit_game = False
     key = get_key_event(TURN_BASED)
 
    # key = tcod.console_check_for_keypress()  # real-time
     key = tcod.console_wait_for_keypress(True) # turn-based


     if key.vk == tcod.KEY_ENTER and key.lalt:
     if key.vk == tcod.KEY_ENTER and key.lalt:
Line 99: Line 79:


     elif key.vk == tcod.KEY_ESCAPE:
     elif key.vk == tcod.KEY_ESCAPE:
         exit_game = True  # exit game
         return True  # exit game


     # movement keys
     # movement keys
     if tcod.console_is_key_pressed(tcod.KEY_UP):
     if tcod.console_is_key_pressed(tcod.KEY_UP):
         player_y = player_y - 1
         player_y -= 1


     elif tcod.console_is_key_pressed(tcod.KEY_DOWN):
     elif tcod.console_is_key_pressed(tcod.KEY_DOWN):
         player_y = player_y + 1
         player_y += 1


     elif tcod.console_is_key_pressed(tcod.KEY_LEFT):
     elif tcod.console_is_key_pressed(tcod.KEY_LEFT):
         player_x = player_x - 1
         player_x -= 1


     elif tcod.console_is_key_pressed(tcod.KEY_RIGHT):
     elif tcod.console_is_key_pressed(tcod.KEY_RIGHT):
         player_x = player_x + 1
         player_x += 1
 
 
#############################################
# Main Game Loop
#############################################
 
 
def main():
    # Setup player
    global player_x, player_y
    player_x = SCREEN_WIDTH // 2
    player_y = SCREEN_HEIGHT // 2
 
    # Setup Font
    font_filename = 'arial10x10.png'
    tcod.console_set_custom_font(font_filename, tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD)
 
    # Initialize screen
    title = 'Python 3 + Libtcod tutorial'
    tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, title, FULLSCREEN)


     return exit_game
     # Set FPS
    tcod.sys_set_fps(LIMIT_FPS)


    exit_game = False
    while not tcod.console_is_window_closed() and not exit_game:
        tcod.console_set_default_foreground(0, tcod.white)
        tcod.console_put_char(0, player_x, player_y, '@', tcod.BKGND_NONE)
        tcod.console_flush()
        tcod.console_put_char(0, player_x, player_y, ' ', tcod.BKGND_NONE)


# ######################################################################
        exit_game = handle_keys()
# Main Game Loop
# ######################################################################
exit_game = False
while not tcod.console_is_window_closed() and exit_game is not True:
    tcod.console_set_default_foreground(0, tcod.white)
    tcod.console_put_char(0, player_x, player_y, '@', tcod.BKGND_NONE)
    tcod.console_flush()
    tcod.console_put_char(0, player_x, player_y, ' ', tcod.BKGND_NONE)


    # handle keys
    exit_game = handle_keys()


main()
</syntaxhighlight></div>
</syntaxhighlight></div>


[[Category:Developing]]
[[Category:Developing]]

Latest revision as of 02:34, 26 April 2019

This is part of a series of tutorials; the main page can be found here.

Showing the @ on screen

#!/usr/bin/env python
import libtcodpy as tcod

# ######################################################################
# Global Game Settings
# ######################################################################
# Size of window
SCREEN_WIDTH = 80  # characters wide
SCREEN_HEIGHT = 50  # characters tall
LIMIT_FPS = 20  # 20 frames-per-second maximum

# Setup Font
font_filename = 'arial10x10.png'
tcod.console_set_custom_font(font_filename, tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD)

# Initialize screen
tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False)

# Set FPS
tcod.sys_set_fps(LIMIT_FPS)

# ######################################################################
# Game loop
# ######################################################################
while not tcod.console_is_window_closed():
    tcod.console_set_default_foreground(0, tcod.white)
    tcod.console_put_char(0, 1, 1, '@', tcod.BKGND_NONE)
    tcod.console_flush()

Moving around

#!/usr/bin/env python
import libtcodpy as tcod

# ######################################################################
# Global Game Settings
# ######################################################################
# Windows Controls
FULLSCREEN = False
SCREEN_WIDTH = 80  # characters wide
SCREEN_HEIGHT = 50  # characters tall
LIMIT_FPS = 20  # 20 frames-per-second maximum
# Game Controls
TURN_BASED = True  # turn-based game


# ######################################################################
# User Input
# ######################################################################
def get_key_event(turn_based=None):
    if turn_based:
        # Turn-based game play; wait for a key stroke
        key = tcod.console_wait_for_keypress(True)
    else:
        # Real-time game play; don't wait for a player's key stroke
        key = tcod.console_check_for_keypress()
    return key


def handle_keys():
    global player_x, player_y

    key = get_key_event(TURN_BASED)

    if key.vk == tcod.KEY_ENTER and key.lalt:
        # Alt+Enter: toggle fullscreen
        tcod.console_set_fullscreen(not tcod.console_is_fullscreen())

    elif key.vk == tcod.KEY_ESCAPE:
        return True  # exit game

    # movement keys
    if tcod.console_is_key_pressed(tcod.KEY_UP):
        player_y -= 1

    elif tcod.console_is_key_pressed(tcod.KEY_DOWN):
        player_y += 1

    elif tcod.console_is_key_pressed(tcod.KEY_LEFT):
        player_x -= 1

    elif tcod.console_is_key_pressed(tcod.KEY_RIGHT):
        player_x += 1


#############################################
# Main Game Loop
#############################################


def main():
    # Setup player
    global player_x, player_y
    player_x = SCREEN_WIDTH // 2
    player_y = SCREEN_HEIGHT // 2

    # Setup Font
    font_filename = 'arial10x10.png'
    tcod.console_set_custom_font(font_filename, tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_TCOD)

    # Initialize screen
    title = 'Python 3 + Libtcod tutorial'
    tcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, title, FULLSCREEN)

    # Set FPS
    tcod.sys_set_fps(LIMIT_FPS)

    exit_game = False
    while not tcod.console_is_window_closed() and not exit_game:
        tcod.console_set_default_foreground(0, tcod.white)
        tcod.console_put_char(0, player_x, player_y, '@', tcod.BKGND_NONE)
        tcod.console_flush()
        tcod.console_put_char(0, player_x, player_y, ' ', tcod.BKGND_NONE)

        exit_game = handle_keys()


main()