Difference between revisions of "Complete roguelike tutorial using C++ and libtcod - part 2: map and actors"
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In the first part, we created a "walking @" demo. Let's add a NPC and some walls ! | In the first part, we created a "walking @" demo. Let's add a NPC and some walls ! | ||
==libtcod functions used in this article== | |||
[http://roguecentral.org/doryen/data/libtcod/doc/1.5.1/html2/console_draw_basic.html?c=false&cpp=true&cs=false&py=false&lua=false#5 TCODConsole:setChar] | |||
[http://roguecentral.org/doryen/data/libtcod/doc/1.5.1/html2/console_draw_basic.html?c=false&cpp=true&cs=false&py=false&lua=false#4 TCODConsole::setCharForeground] | |||
[http://codeumbra.eu/roguecentral.org/doryen/data/libtcod/doc/1.5.1/html2/console_draw_basic.html?c=false&cpp=true&cs=false&py=false&lua=false#3 TCODConsole::setCharBackground] |
Revision as of 12:00, 27 September 2015
Complete roguelike tutorial using C++ and libtcod -originally written by Jice Text in this tutorial was released under the Creative Commons Attribution-ShareAlike 3.0 Unported and the GNU Free Documentation License (unversioned, with no invariant sections, front-cover texts, or back-cover texts) on 2015-09-21. |
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In the first part, we created a "walking @" demo. Let's add a NPC and some walls !