Difference between revisions of "Complete roguelike tutorial using C++ and libtcod - part 9: spells and ranged combat"
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*fireball : powerful area effect spell | *fireball : powerful area effect spell | ||
*confusion : turns the selected enemy into a randomly wandering zombie for a few turns | *confusion : turns the selected enemy into a randomly wandering zombie for a few turns | ||
==The scroll of lightning bolt== | |||
This dreadful spell will deal 20 damage to the closest monster, up to a distance of 5 tiles. So the first thing we need is some helper functions to get the closest monster within a range. | |||
[[Category:Developing]] | [[Category:Developing]] |
Revision as of 12:02, 16 October 2015
Complete roguelike tutorial using C++ and libtcod -originally written by Jice Text in this tutorial was released under the Creative Commons Attribution-ShareAlike 3.0 Unported and the GNU Free Documentation License (unversioned, with no invariant sections, front-cover texts, or back-cover texts) on 2015-09-21. |
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In this article, we'll start to add diversity to the gameplay by adding three new spells :
- lightning bolt : deals damages to the closest enemy
- fireball : powerful area effect spell
- confusion : turns the selected enemy into a randomly wandering zombie for a few turns
The scroll of lightning bolt
This dreadful spell will deal 20 damage to the closest monster, up to a distance of 5 tiles. So the first thing we need is some helper functions to get the closest monster within a range.