Difference between revisions of "Complete roguelike tutorial using C++ and libtcod - part 9: spells and ranged combat"

From RogueBasin
Jump to navigation Jump to search
(pasted →‎top: , cat and sidebar)
 
Line 6: Line 6:
*fireball : powerful area effect spell
*fireball : powerful area effect spell
*confusion : turns the selected enemy into a randomly wandering zombie for a few turns
*confusion : turns the selected enemy into a randomly wandering zombie for a few turns
==The scroll of lightning bolt==
This dreadful spell will deal 20 damage to the closest monster, up to a distance of 5 tiles. So the first thing we need is some helper functions to get the closest monster within a range.




[[Category:Developing]]
[[Category:Developing]]

Revision as of 12:02, 16 October 2015

Complete roguelike tutorial using C++ and libtcod
-originally written by Jice
Text in this tutorial was released under the Creative Commons Attribution-ShareAlike 3.0 Unported and the GNU Free Documentation License (unversioned, with no invariant sections, front-cover texts, or back-cover texts) on 2015-09-21.


In this article, we'll start to add diversity to the gameplay by adding three new spells :

  • lightning bolt : deals damages to the closest enemy
  • fireball : powerful area effect spell
  • confusion : turns the selected enemy into a randomly wandering zombie for a few turns

The scroll of lightning bolt

This dreadful spell will deal 20 damage to the closest monster, up to a distance of 5 tiles. So the first thing we need is some helper functions to get the closest monster within a range.