Difference between revisions of "Complete roguelike tutorial using modern C++ and libtcod"

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{{Template:Complete roguelike tutorial using modern C++ and libtcod}}
{{Template:Complete roguelike tutorial using modern C++ and libtcod}}
This tutorial is inspired by the previous [[Complete roguelike tutorial using C++ and libtcod - part 1: setting up|C++ and Llibtcod tutorial]], but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts.
This tutorial is inspired by the previous [[Complete roguelike tutorial using C++ and libtcod - part 1: setting up|C++ and libtcod tutorial]], but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts.
 
<center><big>[https://github.com/Phyrexus/libtcod-tutorial View source here]</big></center>


==Introduction==
==Introduction==
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===Why libtcod?===
===Why libtcod?===
===Why the rewrite?===
===Why the rewrite?===
[[Category:Developing]]

Revision as of 07:59, 4 December 2018

Complete roguelike tutorial using modern C++ and libtcod


This tutorial is inspired by the previous C++ and libtcod tutorial, but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts.

View source here

Introduction

Why C++?

Changes and advantages of modern C++

Why libtcod?

Why the rewrite?