Difference between revisions of "Complete roguelike tutorial using modern C++ and libtcod"
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{{Template:Complete roguelike tutorial using modern C++ and libtcod}} | {{Template:Complete roguelike tutorial using modern C++ and libtcod}} | ||
This tutorial is inspired by the previous [[Complete roguelike tutorial using C++ and libtcod - part 1: setting up|C++ and libtcod tutorial]], but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts. | |||
<center><big>[https://gitlab.com/phyrexus/libtcod-tutorials View source here]</big></center> | |||
==Introduction== | |||
===Why C++?=== | |||
===Changes and advantages of modern C++=== | |||
===Why libtcod?=== | |||
===Why the rewrite?=== | |||
[[Category:Developing]] |
Latest revision as of 03:29, 31 October 2019
Complete roguelike tutorial using modern C++ and libtcod |
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This tutorial is inspired by the previous C++ and libtcod tutorial, but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts.