Difference between revisions of "Complete roguelike tutorial using modern C++ and libtcod"
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This tutorial is inspired by the previous [[Complete roguelike tutorial using C++ and libtcod - part 1: setting up|C++ and libtcod tutorial]], but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts. | This tutorial is inspired by the previous [[Complete roguelike tutorial using C++ and libtcod - part 1: setting up|C++ and libtcod tutorial]], but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts. | ||
<center><big>[https:// | <center><big>[https://gitlab.com/phyrexus/libtcod-tutorials View source here]</big></center> | ||
==Introduction== | ==Introduction== | ||
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===Why libtcod?=== | ===Why libtcod?=== | ||
===Why the rewrite?=== | ===Why the rewrite?=== | ||
[[Category:Developing]] |
Latest revision as of 03:29, 31 October 2019
Complete roguelike tutorial using modern C++ and libtcod |
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This tutorial is inspired by the previous C++ and libtcod tutorial, but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts.