Difference between revisions of "CrashRun"

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'''crashRun''' started off as an entry in the [[Orange October Minigun 7DRL Contest 2006]].  Or rather, Orange October was an excuse to begin work on it.
'''crashRun''' started off as an entry in the [[Orange October Minigun 7DRL Contest 2006]].  Or rather, Orange October was an excuse to begin work on it.
[[Orange October Minigun 7DRL Contest 2006]]


The player controls a crash runner - a sort of combination of hacker and saboteur - who is tasked with infiltrating an abandoned military complex in order to destroy an AI that has gone rogue and is threatening to destroy humankind.  Oh, and the player has only a limited time to complete his mission before the Department of Defense will nuke the complex from orbit.
The player controls a crash runner - a sort of combination of hacker and saboteur - who is tasked with infiltrating an abandoned military complex in order to destroy an AI that has gone rogue and is threatening to destroy humankind.  Oh, and the player has only a limited time to complete his mission before the Department of Defense will nuke the complex from orbit.

Revision as of 21:07, 6 May 2008

crashRun
Alpha Project
Developer ywg.dana
Theme Vaguely cyberpunk
Influences Angband, Nethack (in terms of RLs I play a lot)
Released Not yet!
Updated 23.10.2007
Licensing GNU GPL
P. Language Python + SDL (PyGame)
Platforms Multi-platform
Interface ASCII
Game Length Short-ish
Official site of crashRun


crashRun started off as an entry in the Orange October Minigun 7DRL Contest 2006. Or rather, Orange October was an excuse to begin work on it.

The player controls a crash runner - a sort of combination of hacker and saboteur - who is tasked with infiltrating an abandoned military complex in order to destroy an AI that has gone rogue and is threatening to destroy humankind. Oh, and the player has only a limited time to complete his mission before the Department of Defense will nuke the complex from orbit.

crashRun is based off code written originally for Wa, but is far smaller in scope (and less intimidating for the devloper...).