Difference between revisions of "Curses library"

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===Curses Implementations===
===Curses Implementations===
* [[ncurses]] : [http://www.gnu.org/software/ncurses/ncurses.html home page]
* [[ncurses]] : [http://www.gnu.org/software/ncurses/ncurses.html home page]
** [http://sites.google.com/site/ylixir/projects/ycurses D]
** [http://code.dlang.org/packages/ncurses D]
** [http://search.cpan.org/~giraffed/Curses-1.28/Curses.pm Perl]
** [http://search.cpan.org/~giraffed/Curses-1.28/Curses.pm Perl]
** [http://docs.python.org/library/curses.html Python (included)]
** [http://docs.python.org/library/curses.html Python (included)]
** [http://ncurses-ruby.berlios.de/ Ruby]
** Ruby [https://github.com/ruby/curses curses] [https://github.com/eclubb/ncurses-ruby ncurses]
* [[PDCurses]] : [http://pdcurses.sourceforge.net/ home page]
* [[PDCurses]] : [http://pdcurses.sourceforge.net/ home page]
** [http://code.dlang.org/packages/pdcurses-d D]
* [http://sourceforge.net/projects/javacurses/ JCurses (Java)]
* [http://sourceforge.net/projects/javacurses/ JCurses (Java)]

Latest revision as of 11:48, 3 May 2018

Curses
Library project
Developer Ken Arnold
Released
Updated
Status Stable
Licensing
P. Language C
Platforms Unix
Dependencies
[There is no Official site of Curses]


Curses is a text-mode screen handling library originally written by Ken Arnold for Rogue. Since most roguelike games are text-mode and, well, roguelike, curses is often used in their development.

If you want to make a curses game available on Win32, you can use PDCurses. Unfortunately there are colour limitations in that setting - you won't get 256 colours.

Links

Tutorials

Curses Implementations