Difference between revisions of "Deleteme"

From RogueBasin
Jump to navigation Jump to search
m
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{game-talkie| name = Ruin
{{delete}}
|developer = [[User:Jlund3|Jeff Lund]]
|theme = [[Stone Age]]
|influences = [[Sil]], [[Infra Arcana]], [[ADOM]]
|language = [[Go]]
|platforms = [[Any]]
|licensing = [[Open Source]], [[freeware]]
|interface = terminal
|length = unplayable
|site = https://github.com/jlund3/ruinrl
}}
 
Ruin is yet another vaporware roguelike under development by Jeff Lund (also known as jlund3). It is intended to be the epic roguelike the author always wanted to play. However, development has been plagued by numerous rewrites, redesigns, and even paper deadlines. Furthermore, the intended scope of the game means the developer can continually be side-tracked by interesting problems. Being vaporware, no official release date has been given, but the author promises that one is forthcoming...
 
The name Ruin comes from the idea of a ruinous quest. All quests in Ruin are intended to be scripted (with names, places, targets, etc auto-generated). Some special story lines are intended to be akin to main story lines in other RPG's. The only difference is that failure and success are permanent, even across characters on the same persistent game world. This means if you screw up a ruinous quest too badly, the world may become ruined for future characters. On the other hand, completing ruinous quest will unlock new content and hopefully improve the world for future characters. Of course this in depth story telling system is one of the many planned features that make Ruin vaporware...

Latest revision as of 08:14, 4 December 2018