Difference between revisions of "Descension"

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My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].


v 0.0.9 - Released 2/10/2011
v 0.1.0 - Released 2/20/2011
* fleshed out townville - added a armorer, weaponsmith and sage
 
* added overworld monster respawning - every 50 turns a new monster spawner is added to the map
* began to implement particle effects - i got the basic particle system in place, its going to require a bunch more work on my part to get everything working, there are no actual effects in game yet
* added monster drops - monsters now drop a single random item when killed
* implemented projectiles for ranged weapons, including wands, havent yet added projectiles for spells
* rewrote drag and drop functionality - drag from ground to equip, drag from equip to ground, drag spells, drag action buttons and drag to unequip item
* made first major balance pass - adjusted item data, spell data and enchant data, will continue to tweak stats over the next several versions
* made first balance pass on level 1 spells and added scrolls for all first level spells
* added monsters up to level 10 and made first attempt to balance them, you can continue past character level 10, but only up to level 10 monsters will spawn
* improved logging system - load info now added to message_log.txt
* began to implement abilities - added a ability for each weapon type which is automatically obtained when you reach skill level 4, also added 3 test abilities which are obtained based on the players race (undead, demonic and wings). Non-passive abilities can be added to the action bar and used just like spells
* implemented player death and graveyard file
* implemented the ability to add items to action bar - you can drag any item to either ability bar and "use" just like spells/abilities. Note: the way its currently implemented makes it only really useful for potions and food, although you can use/equip weapons/armor, the action bar doesnt yet "remember" the item and so will become empty after use.
* implemented saving and loading - game can be saved at any time but there is only a single save file
* changed - right click on a action button to use it instead of left click as this was interfering with the drag and drop mechanic, this is just a temporary measure until i figure out how to fix the issue
* added scrolling battle text - white indicates melee or ranged damage done to monsters, red indicates damage taken by player, green/blue indicated hp/energy healing, yellow indicates damage caused by minions
* added a use last character button to character creator
* added multiple moves for player/monsters - player moves = speed / 50 + 1, monsters have preset number of moves
* fixed map border issue

Revision as of 02:10, 21 February 2011

Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 2/10/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.0 - Released 2/20/2011

  • began to implement particle effects - i got the basic particle system in place, its going to require a bunch more work on my part to get everything working, there are no actual effects in game yet
  • implemented projectiles for ranged weapons, including wands, havent yet added projectiles for spells
  • made first major balance pass - adjusted item data, spell data and enchant data, will continue to tweak stats over the next several versions
  • added monsters up to level 10 and made first attempt to balance them, you can continue past character level 10, but only up to level 10 monsters will spawn
  • began to implement abilities - added a ability for each weapon type which is automatically obtained when you reach skill level 4, also added 3 test abilities which are obtained based on the players race (undead, demonic and wings). Non-passive abilities can be added to the action bar and used just like spells
  • implemented the ability to add items to action bar - you can drag any item to either ability bar and "use" just like spells/abilities. Note: the way its currently implemented makes it only really useful for potions and food, although you can use/equip weapons/armor, the action bar doesnt yet "remember" the item and so will become empty after use.
  • changed - right click on a action button to use it instead of left click as this was interfering with the drag and drop mechanic, this is just a temporary measure until i figure out how to fix the issue
  • added a use last character button to character creator
  • added multiple moves for player/monsters - player moves = speed / 50 + 1, monsters have preset number of moves
  • fixed map border issue