Difference between revisions of "Descension"

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|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 3/09/2011
|updated = 6/06/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]

Revision as of 22:08, 6 June 2011

Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 6/06/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.5 Released - 6/6/2011

  • added level up screen - a small plus button appears when you have gained a level. Clicking this button opens the level up screen which allows you to spend stat and skill points
  • skill changes - consolidated light, medium and heavy armor to armor, consolidated small, medium and large shield to shield. Added mining, woodworking, gathering, and cooking
  • began to implement crafting - added the ability to mine ores and gems, gather flowers and cut trees for wood. Added a crafting hall to towns, standing next to the forge and clicking on it opens the crafting screen, selecting a recipe and clicking the craft button will create the appropriate item and remove the required resources