Difference between revisions of "Descension"

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{{game-alpha| name = Descension
{{game-alpha| name = Descension
|developer = [[QJaxun]]
|developer = [[Arkytoothis]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 1/18/2011
|updated = 7/02/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]
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}}
}}


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].


v 0.0.7 - Released 1/21/2011
v 0.1.8 Released - 8/11/2011


* finished implementing thrown weapons
* added - enchanting screen
* finished spell targetting and improved ranged weapon targetting
* added - hit point and energy bars for creatures
* added tile editor tab to data editor
* added - third zoom level
* implemented skill increase system for weapon and magic skills
* added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
* implemented more effect types - knockback, teleport, fly and summon item
* added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it
* added light enchantment effect to the following weapon enchants - flaming, icy, shock, poisonous, acidic, holy and unholy and added the ability to add light effects to other pre-enchants
into a stat or skill and show differing amounts of information based on that stat/skill
* rewrote level up bonuses - added a tab to the race editor for level up bonuses
* changed - crafting and enchanting screens no longer take focus from the gameplay screen
* added the ability to throw potions
* changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
* added new items - vial of poison and vial of acid
* fixed - debuffs not working properly on creatures
* added buttons to switch between inventory and spellbook
* added buttons to switch stat/skill display modes
* implemented basic hunger system
* removed the ability to move through water

Latest revision as of 00:19, 12 August 2011

Descension
Alpha Project
Developer Arkytoothis
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 7/02/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.8 Released - 8/11/2011

  • added - enchanting screen
  • added - hit point and energy bars for creatures
  • added - third zoom level
  • added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
  • added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it

into a stat or skill and show differing amounts of information based on that stat/skill

  • changed - crafting and enchanting screens no longer take focus from the gameplay screen
  • changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
  • fixed - debuffs not working properly on creatures