Difference between revisions of "Descension"

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{{game-alpha| name = Descension
{{game-alpha| name = Descension
|developer = [[QJaxun]]
|developer = [[Arkytoothis]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 2/10/2011
|updated = 7/02/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]
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}}
}}


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].


v 0.0.9 - Released 2/10/2011
v 0.1.8 Released - 8/11/2011
* fleshed out townville - added a armorer, weaponsmith and sage
 
* added overworld monster respawning - every 50 turns a new monster spawner is added to the map
* added - enchanting screen
* added monster drops - monsters now drop a single random item when killed
* added - hit point and energy bars for creatures
* rewrote drag and drop functionality - drag from ground to equip, drag from equip to ground, drag spells, drag action buttons and drag to unequip item
* added - third zoom level
* made first balance pass on level 1 spells and added scrolls for all first level spells
* added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
* improved logging system - load info now added to message_log.txt
* added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it
* implemented player death and graveyard file
into a stat or skill and show differing amounts of information based on that stat/skill
* implemented saving and loading - game can be saved at any time but there is only a single save file
* changed - crafting and enchanting screens no longer take focus from the gameplay screen
* added scrolling battle text - white indicates melee or ranged damage done to monsters, red indicates damage taken by player, green/blue indicated hp/energy healing, yellow indicates damage caused by minions
* changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
* fixed - debuffs not working properly on creatures

Latest revision as of 00:19, 12 August 2011

Descension
Alpha Project
Developer Arkytoothis
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 7/02/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.8 Released - 8/11/2011

  • added - enchanting screen
  • added - hit point and energy bars for creatures
  • added - third zoom level
  • added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
  • added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it

into a stat or skill and show differing amounts of information based on that stat/skill

  • changed - crafting and enchanting screens no longer take focus from the gameplay screen
  • changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
  • fixed - debuffs not working properly on creatures