Difference between revisions of "DoomRL"

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{{game-stable| name = Doom, the Roguelike
|developer = [[Kornel Kisielewicz]]
|released = 2003
|relver = ?
|updated = March 13, 2013
|updver = 0.9.9.7
|language = [[Free Pascal]]
|platforms = [[Windows]], [[Linux]], [[MacOSX]]
|theme = [[Horror1|Gore]]
|influences = Doom
|length = Short
|site = http://doom.chaosforge.org/
|licensing = [[Closed source]], [[Freeware]]
|interface = [[Graphical tiles]], [[ASCII]], [[Keyboard]], [[Mouse]]
}}{{coffeebreak}}


A relatively "light" roguelike, based on the world of [http://www.idsoftware.com/games/doom/doom-final Doom] created by [[iD software]].
== Abstract ==


DoomRL could be considered a [[Hack]] variant.  
A relatively "light", [[Horror|Gore]]-themed roguelike, written by [[Kornel Kisielewicz]] in [[FreePascal]], based on the world of [http://www.idsoftware.com/games/doom/doom-final Doom] created by id software. DoomRL was discussed in Episode 4 of [[Roguelike Radio]].


DoomRL is written by [[Kornel Kisielewicz]].
== Description ==


Main page is here:[http://chaos.magma-net.pl/doom/ DoomRl]
DoomRL follows the relatively new idea of a [[Coffeebreak roguelike]] - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.  


Old Screenshot:
There are several simplifications:
http://chaos.magma-net.pl/doom/doomshot.jpg
 
* there is only one "dungeon" of 24 floors (although "secret levels" add to this)
* inventory size is limited to 19 slots
* there are only four equipment slots:  two weapon slots, armor, and boots
* there can be only one item per level square
* All levels are the size of one screen
* Few character traits -- all attributes depend on selection of special traits from a limited group
 
== Features ==
 
DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:
 
* simple interface
* balanced traits
* fast-paced gameplay
* several special levels
* 25 levels including a final showdown with the Cyberdemon and two hidden bosses
* several difficulty levels
* several challenge modes
* progress tracking, rating your ability as a player over multiple game sessions
* a secret ending
 
=== Recent developments ===
As of version 0.9.9.4, released on September 1 of 2011, introduced some new features to the game. Most notably, players are now able to choose between three character classes described as the hardy Marine, the nimble Scout, and the smart Technician. Each class has advantages and perks, most relating to gameplay strategy.
 
Other features introduced with 0.9.9.4 include
 
* Ammunition packs
* Updated level events
* Reconstructed resistance system
* Updated AI for enemies
 
== Screenshot ==
 
http://doom.chaosforge.org/images/17.png
 
http://doom.chaosforge.org/images/26.png
 
== Links ==
 
* [http://doom.chaosforge.org/ DoomRL Homepage]
* [http://www.homeoftheunderdogs.net/game.php?id=5165 Review of DoomRL on "The Underdogs"]
* [http://www.idsoftware.com/games/doom/doom-final Original Doom]
* [[Horror1|Horror in Roguelikes, Part 1 : Gore]]
* [http://doom.chaosforge.org/wiki/ DoomRL Wiki]
* [http://forum.chaosforge.org/ DoomRL Forums on ChaosForge]
 
[[Category:Horror roguelikes]]
[[Category:Featured Roguelikes]]

Revision as of 03:03, 31 May 2017

Doom, the Roguelike
Stable game
Developer Kornel Kisielewicz
Theme Gore
Influences Doom
Released 2003 (?)
Updated March 13, 2013 (0.9.9.7)
Licensing Closed source, Freeware
P. Language Free Pascal
Platforms Windows, Linux, MacOSX
Interface Graphical tiles, ASCII, Keyboard, Mouse
Game Length Short
Official site of Doom, the Roguelike
DoomRL is a coffeebreak roguelike


Abstract

A relatively "light", Gore-themed roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by id software. DoomRL was discussed in Episode 4 of Roguelike Radio.

Description

DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.

There are several simplifications:

  • there is only one "dungeon" of 24 floors (although "secret levels" add to this)
  • inventory size is limited to 19 slots
  • there are only four equipment slots: two weapon slots, armor, and boots
  • there can be only one item per level square
  • All levels are the size of one screen
  • Few character traits -- all attributes depend on selection of special traits from a limited group

Features

DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:

  • simple interface
  • balanced traits
  • fast-paced gameplay
  • several special levels
  • 25 levels including a final showdown with the Cyberdemon and two hidden bosses
  • several difficulty levels
  • several challenge modes
  • progress tracking, rating your ability as a player over multiple game sessions
  • a secret ending

Recent developments

As of version 0.9.9.4, released on September 1 of 2011, introduced some new features to the game. Most notably, players are now able to choose between three character classes described as the hardy Marine, the nimble Scout, and the smart Technician. Each class has advantages and perks, most relating to gameplay strategy.

Other features introduced with 0.9.9.4 include

  • Ammunition packs
  • Updated level events
  • Reconstructed resistance system
  • Updated AI for enemies

Screenshot

17.png

26.png

Links