Difference between revisions of "DoomRL"

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(fixed underdogs link)
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* [http://doom.chaosforge.org/ DoomRL Homepage]
* [http://doom.chaosforge.org/ DoomRL Homepage]
* [http://www.the-underdogs.org/game.php?id=5165 Review of DoomRL on "The Underdogs"]
* [http://www.the-underdogs.info/game.php?id=5165 Review of DoomRL on "The Underdogs"]
* [http://www.idsoftware.com/games/doom/doom-final Original Doom]
* [http://www.idsoftware.com/games/doom/doom-final Original Doom]
* [[Horror1|Horror in Roguelikes, Part 1 : Gore]]
* [[Horror1|Horror in Roguelikes, Part 1 : Gore]]

Revision as of 21:48, 21 September 2006

Doom, the Roguelike
Stable game
Developer Kornel Kisielewicz
Theme Gore
Influences Doom
Released 2003 ({{{relver}}})
Updated 2005 ({{{updver}}})
Licensing Closed Source, freeware
P. Language FreePascal
Platforms Windows, DOS
Interface ASCII, Keyboard
Game Length Short
Official site of Doom, the Roguelike
DoomRL is a coffeebreak roguelike


A relatively "light" roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by id software. An example of a Gore-themed game.


DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.

There are several simplifications:

  • there is only one "dungeon" of only 20 floors
  • inventory size is limited to 20 slots
  • there are only three equipment slots
  • there can be only one item per level square
  • the levels are all screen-sized


DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:

  • simple interface
  • balanced traits
  • balanced and fast-paced gameplay
  • several special levels
  • 20 levels including a final showdown with the Cyberdemon
  • a secret ending