Difference between revisions of "Dragons lunch"

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Dragon's Lunch is a commercial Roguelike released in 2017 for Windows.
{{game-stable
|name = Dragon's Lunch
|developer = [http://www.dragonslunch.com Jonathan McCarthy] ([[jonathanmcc]])
|theme = [[Fantasy]]
|influences = [https://sites.google.com/site/broguegame/ Brogue] (loosely)
|released = Sep 12, 2017  
|relver = 1.0.0
|updated = Dec 24, 2018
|updver = 1.7.0 "Christmas Lunch"
|licensing = [[Commercial]]
|language = [[C#]]
|platforms = [[Windows]]
|interface = [[Tiles|Graphical tiles]], [[Keyboard]], [[Mouse]]
|length = Runs in realtime, ascension possible in a few hours.
|site = https://store.steampowered.com/app/663530/Dragons_Lunch/
}}


It runs in real time using the keyboard and features a randomly generated dungeon of 12 levels.
A fantasy themed commercial RogueLike, but in realtime, where you need to descend 12 levels to get your golf ball back from a dragon who has swallowed it.  
It also has an editor allowing for the creation of custom modules and comes with the "Underpar" and "tutorial" modules.  


Roguelike features include permadeath, wands, scrolls, rings, special weapons and armour, vaults, friendly NPCs and dragons.
== Description ==
The graphics were adapted from the Gervais tileset.


It is available on [https://store.steampowered.com/app/663530/Dragons_Lunch/ Steam].
You need to descend to level 12 where the Dragon is waiting.
On the way you will need to defeat an impresive array of weapons using whatever you can find.


There is a free demo of an early version (1.3) on [https://jonathanmcc.itch.io/dragons-lunch-demo here] for Windows, Linux and MacOs.
Drinking health potions with permanently increase your health points making you harder to kill.
Strength potions will increase your strength allowing you to wield heavier weapons and armour or
increase the swing time of the light weapons.
 
Rings can be worn which give an assortment of benefits - speed, see through walls, light, speed up healing, increase protection.
 
You will find wands to zap at enemies such as fireball, poison, sleep etc
 
Weapons, armour, rings and wands can be made more powerful by enchanting them using a scroll of enchantment.
 
Other scrolls you will find can identify items, map the level or summon monsters.
 
Arrayed against you are a wide variety of foes: simple rats, vampire bats, spell casting goblin wizards, ogre, trolls who will break down doors to get you, undead ghosts and skeletons, giant spiders and on level 12 the Dragon awaits.
 
 
'''Trailer:''' https://www.youtube.com/watch?v=5G1Ev3Msq34
 
== Features ==
 
=== Notable ===
* Real time animations based on the classic Gervais tileset.
* In game control via keyboard. Game menus support the mouse.
* Character development through health and strength potions.
* Dynamic lighting  - you can only see whats in your line of sight.
* Full sound effects for NPCs and environment.
 
=== General/Common ===
* Inventory management.
* Automapping viewable in Minimap.
* Item identification via scrolls and notes.
* Multiple damage types fire, cold, poison, paralysis etc.
* Realtime combat system - swing speed depends on strength and weapon.
* Multiple AI behaviors.
* Item types: wands, scrolls, potions, rings, keys, armour, weapons, notes, gold.
* Permadeath.
* three game modes including Iron(wo)man.
* Randomly generated maps.
* Single player.
* In game editor which can be used to generate custom maps.
* Two custom maps included - a short tutorial and "Underpar".
* Full Steam integration - high scores and achievements.
* Focus is on beating the game using brainpower rather than reflexes.
 
== History ==
 
Game was developed in 2016-2017.
Its original concept came from an investigation into whether it would be feasible to develop a RogueLike that ran in real time.
 
 
== More Info ==
 
* [http://www.dragonslunch.com Website]
* [https://store.steampowered.com/app/663530/Dragons_Lunch/ Steam]
* There is a free demo of an early version (1.3) on [https://jonathanmcc.itch.io/dragons-lunch-demo here] for Windows, Linux and MacOs.
 
== Screenshots ==
 
Large room of skeletons.
 
http://www.dragonslunch.com/SS02.png
 
 
Jellies guarding a causeway:
 
http://www.dragonslunch.com/SS13.png
 
 
[[Category:Fantasy roguelikes]] [[Category:Commercial games]]

Revision as of 12:58, 31 March 2019

Dragon's Lunch
Stable game
Developer Jonathan McCarthy (jonathanmcc)
Theme Fantasy
Influences Brogue (loosely)
Released Sep 12, 2017 (1.0.0)
Updated Dec 24, 2018 (1.7.0 "Christmas Lunch")
Licensing Commercial
P. Language C#
Platforms Windows
Interface Graphical tiles, Keyboard, Mouse
Game Length Runs in realtime, ascension possible in a few hours.
Official site of Dragon's Lunch


A fantasy themed commercial RogueLike, but in realtime, where you need to descend 12 levels to get your golf ball back from a dragon who has swallowed it.

Description

You need to descend to level 12 where the Dragon is waiting. On the way you will need to defeat an impresive array of weapons using whatever you can find.

Drinking health potions with permanently increase your health points making you harder to kill. Strength potions will increase your strength allowing you to wield heavier weapons and armour or increase the swing time of the light weapons.

Rings can be worn which give an assortment of benefits - speed, see through walls, light, speed up healing, increase protection.

You will find wands to zap at enemies such as fireball, poison, sleep etc

Weapons, armour, rings and wands can be made more powerful by enchanting them using a scroll of enchantment.

Other scrolls you will find can identify items, map the level or summon monsters.

Arrayed against you are a wide variety of foes: simple rats, vampire bats, spell casting goblin wizards, ogre, trolls who will break down doors to get you, undead ghosts and skeletons, giant spiders and on level 12 the Dragon awaits.


Trailer: https://www.youtube.com/watch?v=5G1Ev3Msq34

Features

Notable

  • Real time animations based on the classic Gervais tileset.
  • In game control via keyboard. Game menus support the mouse.
  • Character development through health and strength potions.
  • Dynamic lighting - you can only see whats in your line of sight.
  • Full sound effects for NPCs and environment.

General/Common

  • Inventory management.
  • Automapping viewable in Minimap.
  • Item identification via scrolls and notes.
  • Multiple damage types fire, cold, poison, paralysis etc.
  • Realtime combat system - swing speed depends on strength and weapon.
  • Multiple AI behaviors.
  • Item types: wands, scrolls, potions, rings, keys, armour, weapons, notes, gold.
  • Permadeath.
  • three game modes including Iron(wo)man.
  • Randomly generated maps.
  • Single player.
  • In game editor which can be used to generate custom maps.
  • Two custom maps included - a short tutorial and "Underpar".
  • Full Steam integration - high scores and achievements.
  • Focus is on beating the game using brainpower rather than reflexes.

History

Game was developed in 2016-2017. Its original concept came from an investigation into whether it would be feasible to develop a RogueLike that ran in real time.


More Info

  • Website
  • Steam
  • There is a free demo of an early version (1.3) on here for Windows, Linux and MacOs.

Screenshots

Large room of skeletons.

SS02.png


Jellies guarding a causeway:

SS13.png