Difference between revisions of "Dungeon Crawl Stone Soup"

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|released = 2006 Sep 20th
|released = 2006 Sep 20th
|relver = ?
|relver = ?
|updated = 2015 December 10th
|updated = 2016 May 5th
|updver = 0.17.1
|updver = 0.18
|language = [[Cpp|C++]], [[Lua]]
|language = [[Cpp|C++]], [[Lua]]
|platforms = [[Linux]], [[Windows]], [[Mac OS|Mac]], Web, Android
|platforms = [[Linux]], [[Windows]], [[Mac OS|Mac]], Web, Android

Revision as of 19:30, 5 May 2016

Dungeon Crawl Stone Soup
Stable game
Developer Stone Soup Team
Theme Fantasy
Influences Crawl
Released 2006 Sep 20th (?)
Updated 2016 May 5th (0.18)
Licensing GNU General Public License
P. Language C++, Lua
Platforms Linux, Windows, Mac, Web, Android
Interface ASCII or graphical
Game Length 2-6 hours (three runes)
12-48 hours (all runes)
Official site of Dungeon Crawl Stone Soup


Dungeon Crawl Stone Soup is a variant of Linley's Dungeon Crawl. It is developed openly and welcomes participation from the community.

As in the original Dungeon Crawl, players are tasked with finding runes to enter the Realm of Zot at the bottom of the dungeon, before returning to the surface with the Orb of Zot. For added difficulty, players can attempt to collect all 15 runes scattered throughout the dungeon.

As outlined in DCSS's design philosophy, the developers strive to create a balanced, tactical game that limits grinding and reliance on out-of-game sources of information in order to progress. The resulting game is more friendly to new players while still requiring a good deal of practice and skill to win.

Features

  • ASCII and tileset versions
  • Mouse support
  • Online servers where players can watch other games or compete on leaderboards
  • Tutorial and in-game hints system
  • Wide range of skills, species, backgrounds, and religions offer several play styles
  • Optional dungeon branches increase the difficulty for seasoned players

Related links