Difference between revisions of "Dungeon Mercenary"

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From brogue, it takes the runics system but extend it: you can put the (multiple) runics you find on armors/weapons/shields. This allows to "craft" your items. From Sil, it takes the combat versatility: you can wield two weapons if you're an offensive player, or wield a defensive blade (i.e. a weapon with a parry bonus) and a shield if you're a defensive player.
From brogue, it takes the runics system but extend it: you can put the (multiple) runics you find on armors/weapons/shields. This allows to "craft" your items. From Sil, it takes the combat versatility: you can wield two weapons if you're an offensive player, or wield a defensive blade (i.e. a weapon with a parry bonus) and a shield if you're a defensive player.


It features both entirely generated levels, and hand written levels. Generated levels may contain special areas, such as cemeteries, throne rooms, "red carpet" areas, etc.
Dungeon Mercenary offers a wide variety of playstyles ("builds" in brogue's terms), from offensive warriors to defensive warriors, and from [https://youtu.be/CytdK5wHZto offensive mages], sneaking mages, and [https://youtu.be/HSd09HjmufQ never-without-my-army-of-allies mages].
 
It features both entirely generated levels, and hand written levels. Generated levels may contain special areas, such as [http://i.imgur.com/6GYLYYw.png cemeteries], throne rooms, "red carpet" areas, [http://i.imgur.com/COSl2zf.gifv choice treasure romms], [http://i.imgur.com/DTE2kez.gifv closing rooms], etc.


You can play with the mouse or the keyboard. It is available both as HTML5 (embedded in a browser) and as a desktop application (Windows, Mac, Linux). It is designed to work well on different screen sizes (use +/- to resize).
You can play with the mouse or the keyboard. It is available both as HTML5 (embedded in a browser) and as a desktop application (Windows, Mac, Linux). It is designed to work well on different screen sizes (use +/- to resize).
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* [http://www.schplaf.org/hgames The game's webpage, where you can play directly in your browser]
* [http://www.schplaf.org/hgames The game's webpage, where you can play directly in your browser]
* [http://twitter.com/hgamesdev/ The developer's twitter account] ? this is the most up-to-date resource
* [http://hgamesdev.blogspot.fr/ The development blog receives posts about the development]
* [http://hgamesdev.blogspot.fr/ The development blog receives posts about the development]
* [http://twitter.com/hgamesdev/ The developer's twitter account]


Dungeon Mercenary relies on two libraries:
Dungeon Mercenary relies on two libraries:


* [http://libgdx.badlogicgames.com/ libGDX]
* [http://libgdx.badlogicgames.com/ libgdx]
* [http://github.com/SquidPony/SquidLib SquidLib]
* [http://github.com/SquidPony/SquidLib SquidLib]


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== Videos ==
== Videos ==


* 1 minute of gameplay, in a hand written level: https://www.youtube.com/watch?v=PywmmHuuB_Q
* 40 seconds of gameplay, playing a fire/lightning mage build, in a mud level: https://www.youtube.com/watch?v=CytdK5wHZto&feature=youtu.be
* 2 minutes of gameplay, in a generated level: https://www.youtube.com/watch?v=JsL5S6cC7KA
* 4 minutes of gameplay, playing a necromancer build, in an icy level: https://youtu.be/HSd09HjmufQ
 
Older videos:
 
* 1 minute of gameplay, a melee build, in a hand written level: https://www.youtube.com/watch?v=PywmmHuuB_Q
* 2 minutes of gameplay, a melee build, in a generated level: https://www.youtube.com/watch?v=JsL5S6cC7KA


== Screenshots ==
== Screenshots ==


http://i.imgur.com/hE1xzhW.png
http://www.schplaf.org/hgames/images/dm-forest-awareness-anims.png
http://i.imgur.com/j6GCMKr.png
http://www.schplaf.org/hgames/images/dm-ice-level-blue-dragon-throw-telepathy.png
http://i.imgur.com/3xhbTjm.png
http://www.schplaf.org/hgames/images/dm-mud-colorblind-description-2.png
http://i.imgur.com/ciUVaie.png
http://www.schplaf.org/hgames/images/dm-mud-inventory.png
http://i.imgur.com/OzUr3kv.png
http://www.schplaf.org/hgames/images/dm-paralyzed-windows.png
http://i.imgur.com/P5UPP2D.png
http://www.schplaf.org/hgames/images/lifedesc.png


[[Category:Coffeebreak roguelikes]]
[[Category:Coffeebreak roguelikes]]

Revision as of 20:43, 22 June 2017

Dungeon Mercenary
Beta Project
Developer smelC
Theme Traditional
Influences Brogue, Sil
Released Jan 19, 2016
Updated December 14, 2016
Licensing Proprietary
P. Language Java
Platforms HTML5, Mac OS X, Windows, Linux
Interface Full color ASCII/Unicode
Game Length Approximately an half hour
Official site of Dungeon Mercenary


Dungeon Mercenary is a modern ASCII art roguelike with influences from brogue and Sil.

From brogue, it takes the runics system but extend it: you can put the (multiple) runics you find on armors/weapons/shields. This allows to "craft" your items. From Sil, it takes the combat versatility: you can wield two weapons if you're an offensive player, or wield a defensive blade (i.e. a weapon with a parry bonus) and a shield if you're a defensive player.

Dungeon Mercenary offers a wide variety of playstyles ("builds" in brogue's terms), from offensive warriors to defensive warriors, and from offensive mages, sneaking mages, and never-without-my-army-of-allies mages.

It features both entirely generated levels, and hand written levels. Generated levels may contain special areas, such as cemeteries, throne rooms, "red carpet" areas, choice treasure romms, closing rooms, etc.

You can play with the mouse or the keyboard. It is available both as HTML5 (embedded in a browser) and as a desktop application (Windows, Mac, Linux). It is designed to work well on different screen sizes (use +/- to resize).

Links

Dungeon Mercenary relies on two libraries:

Status

Game is complete, but there are only 14 levels for now. Content will be added with next releases.

Videos

Older videos:

Screenshots

dm-forest-awareness-anims.png dm-ice-level-blue-dragon-throw-telepathy.png dm-mud-colorblind-description-2.png dm-mud-inventory.png dm-paralyzed-windows.png lifedesc.png