Difference between revisions of "Dungeon Monkey"

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{{game-7drl| name = Dungeon Monkey
{{game-7drl| name = Dungeon Monkey
|developer = [[Joseph Hewitt]]
|developer = [[Joseph Hewitt]]
|theme =  
|theme = Dungeon hack
|influences =  
|influences =  
|released = 2003 (1.00)
|released = 28 October 2003 (1.00)
|updated = Not yet
|updated = no plans
|licensing =  
|licensing = Freeware
|language =  
|language = [[Free Pascal]], [[SDL]]
|platforms =  
|platforms = [[Windows]], [[Linux]]
|interface =  
|interface = [[Graphical tiles]]
|length =
|length =
|site = http://www.geocities.com/pyrrho12/programming/monkey/
|site = http://www.reocities.com/pyrrho12/programming/monkey/
}}
}}
'''Dungeon Monkey''' was created by [[Joseph Hewitt]] in a week, in [[2003]].
'''Dungeon Monkey''' was created by [[Joseph Hewitt]] in a week, in 2003. It was first [[7DRL]] written and is responsible for creating that phenomena.


== Description ==
== Description ==
Line 19: Line 19:


''Dungeon Monkey'''s dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a [[band]] than to a [[hacklike]].
''Dungeon Monkey'''s dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a [[band]] than to a [[hacklike]].
The game contains 13 monsters, 10 weapon types and 10 armor types. Everything was coded in around ten hours.


== Versions and platforms ==
== Versions and platforms ==
First (and last) version of ''Dungeon Monkey'' is v1.00, released on October 28, [[2003]]. It is available for Windows, but the [[Free Pascal]] source code is included.
First (and last) version of ''Dungeon Monkey'' is v1.00, released on October 28, 2003. It is available for Windows, but the [[Free Pascal]] source code is included. It can be compiled on Linux with minor changes to source because of backward incompatibility with earlier Free Pascal versions. [http://www.delphi-jedi.org/ JEDI SDL] is required to compile it.
 
== See also ==


=== Reviews ===
=== Reviews ===
* [[Dungeon Monkey:Reviews]]
* [[Dungeon Monkey:Reviews]]
=== Related topics ===
* [[Stable games]]


=== Related links ===
=== Related links ===
* [http://www.geocities.com/pyrrho12/programming/monkey/ Dungeon Monkey official website]
* [http://www.reocities.com/pyrrho12/programming/monkey/ Dungeon Monkey official website]

Revision as of 06:53, 31 December 2010

Dungeon Monkey
7DRL
Developer Joseph Hewitt
Theme Dungeon hack
Influences
Released 28 October 2003 (1.00)
Updated no plans
Licensing Freeware
P. Language Free Pascal, SDL
Platforms Windows, Linux
Interface Graphical tiles
Game Length
Official site of Dungeon Monkey


Dungeon Monkey was created by Joseph Hewitt in a week, in 2003. It was first 7DRL written and is responsible for creating that phenomena.

Description

As the author stated it :

"[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."

Dungeon Monkey's dungeons are non-persistant. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.

The game contains 13 monsters, 10 weapon types and 10 armor types. Everything was coded in around ten hours.

Versions and platforms

First (and last) version of Dungeon Monkey is v1.00, released on October 28, 2003. It is available for Windows, but the Free Pascal source code is included. It can be compiled on Linux with minor changes to source because of backward incompatibility with earlier Free Pascal versions. JEDI SDL is required to compile it.

Reviews

Related links